
Dungeons 2
The Dungeon Lord is back – and this time he’s serious! In Dungeons 2, fulfil the Dungeon Lord’s insatiable quest for vengeance by recruiting fearsome new monsters from all corners of the underworld in order to undertake his evil bidding. Taking over the underworld isn’t enough though – this time The Dungeon Lord will extend his dominion over the puny humans and attempt to conquer the overworld too! Take control of the mighty Dungeon Lord and craft a network of unique and terrifying dungeons, recruit an army of fearsome creatures and command two new factions. Prepare to defend your Kingdom against those pesky heroes, go above ground to wage war on their human cities and use the ‘Hand of Terror’ to take direct control over your minions, issue commands, and even dish out a swift slap to keep them in line.
What it feels like
Comedy elements and the irreverent mischief of commanding minions and slapping them invites teasing fun. The absurdist premise of a vindictive Dungeon Lord and his cartoon-like minion army carries imaginative charm.
What it's about
A malevolent underworld, vengeful Dungeon Lord, and emphasis on evil dominion anchor the dark fantasy setting. The Dungeon Lord's insatiable quest to expand dominion and control explores the seduction of power.
How it plays
Real-time commanding of minions, economies, and conquest of territories drives the core gameplay loop. Building and managing a network of dungeons with different chambers and structures is central to progression. Direct godlike control over the dungeon realm and minions through the 'Hand of Terror' mirrors divine oversight.
How it looks and sounds
The overhead perspective is standard for dungeon management and RTS control. The Hand of Terror allows direct control and close interaction with minions from a third-person angle.
How it's structured
A bounded story arc following the Dungeon Lord's quest for vengeance across underworld and overworld provides narrative structure. Single-player campaigns and story content form the main experience, though multiplayer is supported. Freedom to build, recruit, and command according to player strategy within a systemic play space.
Kindred games
Shares Real-Time Strategy, Base Building, God-Game, Dark Fantasy.
Both lean into Real-Time Strategy, Base Building, God-Game, Dark Fantasy.
Shares Base Building, Real-Time Strategy, God-Game, Dark Fantasy.
Both lean into Base Building, God-Game, Real-Time Strategy, Dark Fantasy.
Shares God-Game, Real-Time Strategy, Resource Management, Sandbox.
Both lean into God-Game, Sandbox, Resource Management, Real-Time Strategy.
See all games like Dungeons 2 →
Closest hidden gems
A lesser-known kindred — Real-Time Strategy, Base Building, Resource Management, Party Management. 88% positive across 4,301 Steam reviews.
Both lean into Real-Time Strategy, Base Building, Campaign, Resource Management.
A lesser-known kindred — Base Building, Sandbox, Resource Management, Deep Simulation. 90% positive across 4,944 Steam reviews.
Both lean into Base Building, Single-Player, Sandbox, Resource Management.
A lesser-known kindred — Real-Time Strategy, Top-Down, Resource Management, Grid Tactics Combat. 87% positive across 4,686 Steam reviews.
Both lean into Real-Time Strategy, Top-Down, Single-Player, Campaign.





