Dungeons 2 cover art

Dungeons 2

2015Realmforge StudiosPlayStation 4, Linux, PC (Microsoft Windows), Mac

The Dungeon Lord is back – and this time he’s serious! In Dungeons 2, fulfil the Dungeon Lord’s insatiable quest for vengeance by recruiting fearsome new monsters from all corners of the underworld in order to undertake his evil bidding. Taking over the underworld isn’t enough though – this time The Dungeon Lord will extend his dominion over the puny humans and attempt to conquer the overworld too! Take control of the mighty Dungeon Lord and craft a network of unique and terrifying dungeons, recruit an army of fearsome creatures and command two new factions. Prepare to defend your Kingdom against those pesky heroes, go above ground to wage war on their human cities and use the ‘Hand of Terror’ to take direct control over your minions, issue commands, and even dish out a swift slap to keep them in line.

What it feels like

Comedy elements and the irreverent mischief of commanding minions and slapping them invites teasing fun. The absurdist premise of a vindictive Dungeon Lord and his cartoon-like minion army carries imaginative charm.

Playful65%
Whimsical50%

What it's about

A malevolent underworld, vengeful Dungeon Lord, and emphasis on evil dominion anchor the dark fantasy setting. The Dungeon Lord's insatiable quest to expand dominion and control explores the seduction of power.

Dark Fantasy75%
Power & Corruption60%

How it plays

Real-time commanding of minions, economies, and conquest of territories drives the core gameplay loop. Building and managing a network of dungeons with different chambers and structures is central to progression. Direct godlike control over the dungeon realm and minions through the 'Hand of Terror' mirrors divine oversight.

Real-Time Strategy85%
Base Building80%
God-Game75%
Resource Management70%
Deep Simulation65%
Freeform Building65%
Party Management55%
Grid Tactics Combat50%

How it looks and sounds

The overhead perspective is standard for dungeon management and RTS control. The Hand of Terror allows direct control and close interaction with minions from a third-person angle.

Top-Down75%
Third-Person40%

How it's structured

A bounded story arc following the Dungeon Lord's quest for vengeance across underworld and overworld provides narrative structure. Single-player campaigns and story content form the main experience, though multiplayer is supported. Freedom to build, recruit, and command according to player strategy within a systemic play space.

Campaign70%
Single-Player60%
Sandbox55%
Open Zones50%
Dungeons 366% match

Shares Real-Time Strategy, Base Building, God-Game, Dark Fantasy.

Both lean into Real-Time Strategy, Base Building, God-Game, Dark Fantasy.

Real-Time Strategy92%Base Building88%God-Game85%Dark Fantasy72%

Shares Base Building, Real-Time Strategy, God-Game, Dark Fantasy.

Both lean into Base Building, God-Game, Real-Time Strategy, Dark Fantasy.

Base Building95%God-Game90%Real-Time Strategy80%Dark Fantasy80%
Tropico 449% match

Shares God-Game, Real-Time Strategy, Resource Management, Sandbox.

Both lean into God-Game, Sandbox, Resource Management, Real-Time Strategy.

God-Game85%Sandbox80%Resource Management65%Real-Time Strategy50%

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