Dungeons 3 cover art

Dungeons 3

2017Realmforge StudiosPlayStation 4, Linux, PC (Microsoft Windows), Mac, Xbox One

Unleash your dark side by creating a unique underground dungeon from a huge array of rooms, traps and structures. Raise the most terrifying army the world has ever seen, by choosing from despicable creatures such as orcs, succubae, zombies and much, much more. Then, once you have built your forces, emerge from the darkness and guide your army to the light of the overworld, where you will corrupt the land and dispatch anything even vaguely heroic, cute or unicorn-shaped. And in a first for the Dungeons series, experience randomly generated levels, so that no two sessions are alike – never-ending fun for any evil conqueror!

What it feels like

Mischievous humor in dispatching 'cute' and 'heroic' enemies and the irreverent evil-doing invites experimental fun. Building unstoppable forces and conquering the overworld delivers a sense of hard-won evil victory.

Playful65%
Triumphant58%

What it's about

A grim fantasy world of evil corruption, despicable creatures, and the triumph of darkness defines the setting and tone. The player's role as an expanding dark lord seizing control and corrupting the land explores domination and tyranny.

Dark Fantasy72%
Power & Corruption60%

How it plays

Real-time commanding of units and dungeon economy is the core gameplay loop, defining the strategic moment-to-moment experience. Constructing and expanding an underground dungeon with rooms, traps, and structures is central to the progression and identity. Playing as an omnipotent evil force shaping a world and its creatures from a detached vantage is the defining tone and structure.

Real-Time Strategy92%
Base Building88%
God-Game85%
Colony Sim75%
Resource Management72%
Deep Simulation68%
Party Management50%

How it looks and sounds

The fixed three-quarter angled projection of the dungeon and overworld is the signature visual presentation. Dark, grimy dungeon aesthetics with worn creatures and decay emphasize a harsh fantasy atmosphere.

Isometric75%
Gritty48%

How it's structured

Randomly generated levels ensure no two sessions are alike, providing high replayability through algorithmic variation. A bounded story arc of building and expanding an evil empire provides narrative structure across missions. Discrete missions or scenarios branch from a central dungeon base the player returns to and develops.

Procedural Levels65%
Campaign60%
Hub-and-Spoke55%
Online Co-op48%
Single-Player45%
Dungeons 266% match

Shares Real-Time Strategy, Base Building, God-Game, Dark Fantasy.

Both lean into Real-Time Strategy, Base Building, God-Game, Dark Fantasy.

Real-Time Strategy85%Base Building80%God-Game75%Dark Fantasy75%

Shares Base Building, God-Game, Real-Time Strategy, Colony Sim.

Both lean into Base Building, God-Game, Real-Time Strategy, Colony Sim.

Base Building95%God-Game90%Real-Time Strategy80%Colony Sim85%

Shares Real-Time Strategy, Base Building, Isometric, Resource Management.

Both lean into Real-Time Strategy, Base Building, Isometric, Resource Management.

Real-Time Strategy95%Base Building75%Isometric85%Resource Management80%

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