Escape the Backrooms cover art

Escape the Backrooms

2025Blackbird InteractiveXbox Series X|S, PC (Microsoft Windows), PlayStation 5

Explore the seemingly infinite expanse of eerily familiar levels in the backrooms based on the popular creepypasta lore. Each level features different ways to escape with danger along the way.

What it feels like

A slow-building anticipatory fear of entities and unknown dangers permeates the exploration of the backrooms. Familiar spaces (hallways, levels) rendered subtly wrong and unsettling is the creepypasta's core appeal. The backrooms are enigmatic, with secrets and incomplete knowledge about how to escape driving curiosity.

Dread85%
Uncanny80%
Mysterious70%
Oppressive65%

What it's about

Horror is the primary aim—the game is built around frightening players exploring eerie backrooms levels with entities and dangers. The backrooms creepypasta is rooted in unsettling psychological dread of familiar spaces made wrong, rather than visceral gore. Being trapped in an infinite expanse of backrooms evokes solitude and disconnection from the normal world.

Horror95%
Psychological Horror85%
Isolation55%

How it plays

Each level features different ways to escape, implying environmental puzzle-solving to navigate the backrooms. Avoiding entities and dangers suggests stealth and detection-awareness as core survival mechanics. Entities pose threats that the player must be aware of and avoid through awareness of their presence.

Environmental Puzzles70%
Stealth65%
Detection & Awareness60%
Survival Needs50%

How it looks and sounds

Players explore the backrooms directly through the first-person perspective, which is central to the horror immersion. The backrooms aesthetic emphasizes stark, minimal drywall and fluorescent lighting—functional spaces stripped of ornament.

First-Person90%
Minimalist Visuals45%

How it's structured

1-4 player online co-op is a core feature, enabling cooperative exploration and survival. 30+ discrete backrooms levels are entered separately, each with distinct escape routes and dangers, rather than one seamless world. Multiple escape routes per level suggest non-linear progression and player choice in how to navigate each space.

Online Co-op75%
Open Zones75%
Nonlinear Progression60%
Single-Player60%
Arena-Based50%

Shares Horror, First-Person, Psychological Horror, Dread.

Both lean into Horror, First-Person, Psychological Horror, Dread.

Horror92%First-Person88%Psychological Horror78%Dread75%
Blair Witch77% match

Shares First-Person, Psychological Horror, Dread, Horror.

Both lean into First-Person, Psychological Horror, Dread, Horror.

First-Person95%Psychological Horror92%Dread88%Horror70%

Shares Horror, Psychological Horror, First-Person, Dread.

Both lean into Horror, Psychological Horror, First-Person, Dread.

Horror95%Psychological Horror90%First-Person85%Dread70%

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A lesser-known kindred — Dread, First-Person, Uncanny, Mysterious. 86% positive across 4,772 Steam reviews.

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A lesser-known kindred — First-Person, Psychological Horror, Dread, Mysterious. 91% positive across 4,453 Steam reviews.

Both lean into First-Person, Psychological Horror, Dread, Mysterious.

First-Person95%Psychological Horror90%Dread70%Mysterious80%
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