Ghostrunner cover art

Ghostrunner

2020Slipgate IronworksXbox Series X|S, PlayStation 4, PC (Microsoft Windows), PlayStation 5, Xbox One, Nintendo Switch

Ascend humanity’s last remaining shelter, a great tower-city. The tower is torn by violence, poverty and chaos. Conquer your enemies, discover the secrets of the superstructure and your own origin and obtain the power to challenge The Keymaster.

What it feels like

Fast-paced combat and vertical traversal create a kinetic rush and flow-state sensation. Violent combat and difficult platforming create sustained edge-of-seat pressure where mistakes feel costly.

Exhilarating80%
Tense68%

What it's about

The setting blends science fiction with high-tech, low-life aesthetics in a decaying tower-city, core to cyberpunk identity. The game explicitly tells of a world that has already ended, with survivors fighting in its ruins. The tower is torn by violence, poverty and chaos, depicting an oppressive collapsed society.

Cyberpunk78%
Post-Apocalyptic70%
Dystopian65%

How it plays

Fast-paced sword combat with a sword is the primary interaction, making close-quarters melee absolutely central to the experience. Climbing and ascending the tower requires navigating hazardous geometry and jumping challenges as a core pillar of gameplay. The fast-paced, violent nature and difficulty rating suggest tight, demanding platforming sections requiring frame-level precision.

Melee Combat92%
Platforming88%
Precision Platforming75%
Parry / Riposte72%
Momentum Movement68%
Lock-On Targeting55%
Air Mobility50%

How it looks and sounds

The game is definitionally played from a first-person perspective, as confirmed by Steam tags and the core experience of ascending the tower. Cyberpunk and science-fiction settings typically employ neon aesthetics; confirmed by Steam tags mentioning 'Futuristic.'

First-Person95%
Neon58%

How it's structured

Explicitly single-player experience with no multiplayer component mentioned. An authored story arc of ascending the tower, discovering secrets, and confronting The Keymaster provides narrative structure. Progress is largely upward through the tower in a generally linear order, though with exploration.

Single-Player85%
Campaign70%
Linear Levels62%

Shares First-Person, Melee Combat, Cyberpunk, Platforming.

Both lean into First-Person, Melee Combat, Cyberpunk, Platforming.

First-Person95%Melee Combat92%Cyberpunk90%Platforming75%
Mirror's Edge63% match

Shares First-Person, Platforming, Exhilarating, Momentum Movement.

Both lean into First-Person, Single-Player, Platforming, Exhilarating.

First-Person95%Single-Player95%Platforming85%Exhilarating85%
Katana Zero50% match

Shares Exhilarating, Platforming, Cyberpunk, Neon.

Both lean into Single-Player, Exhilarating, Cyberpunk, Platforming.

Single-Player95%Exhilarating85%Cyberpunk80%Platforming70%

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Both lean into Melee Combat, Platforming, Exhilarating, Single-Player.

Melee Combat92%Platforming95%Exhilarating70%Single-Player65%
Huntdown36% match

A lesser-known kindred — Platforming, Exhilarating, Cyberpunk, Linear Levels. 95% positive across 4,349 Steam reviews.

Both lean into Platforming, Exhilarating, Cyberpunk, Linear Levels.

Platforming85%Exhilarating70%Cyberpunk65%Linear Levels70%

A lesser-known kindred — First-Person, Melee Combat, Linear Levels, Lock-On Targeting. 91% positive across 4,914 Steam reviews.

Both lean into First-Person, Melee Combat, Single-Player, Campaign.

First-Person95%Melee Combat85%Single-Player80%Campaign85%
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