Katana Zero cover art

Katana Zero

2019AskiisoftAndroid, PC (Microsoft Windows), iOS, Mac, Xbox One, Nintendo Switch

Katana Zero is a fast paced neo-noir action platformer, focusing on tight, instant-death acrobatic combat, and a dark 80's neon aesthetic. Aided with your trusty katana, the time manipulation drug Chronos and the rest of your assassin's arsenal, fight your way through a fractured city, and take back what's rightfully yours.

What it feels like

The core loop of breakneck instant-death combat and acrobatic movement creates a kinetic rush of speed and flow central to the moment-to-moment play experience. A pervasive wistful sadness threads through the neo-noir setting and fractured city aesthetic, underscoring the protagonist's quest to reclaim what was lost.

Exhilarating85%
Melancholic65%

What it's about

High-tech neon decay, an assassin protagonist, and the drug Chronos anchor the cyberpunk setting and aesthetic. The narrative drive to 'take back what's rightfully yours' frames the action as a vengeful reclamation quest. Unraveling the protagonist's fractured past suggests questions of who they are and memory beneath the action veneer.

Cyberpunk80%
Revenge65%
Identity & Self50%

How it plays

The Chronos drug enabling time manipulation is an explicit core mechanic central to unraveling the protagonist's past and solving encounters. Deliberate, tightly-gated melee combat rewarding spacing, timing, and punishment of openings; instant-death on contact enforces this punishing rhythm. Jumping and navigating acrobatic geometry is a core challenge interwoven with combat throughout the fractured city.

Time Manipulation80%
Soulslike Combat75%
Platforming70%
Precision Platforming60%
Dodge Roll55%
Air Mobility50%
Parry / Riposte50%

How it looks and sounds

Glowing neon light and electric color defining the 80's cyberpunk aesthetic is explicitly central to the visual identity and mood. Deliberately low-resolution pixel visuals are the foundational aesthetic choice for this stylized neo-noir presentation.

Neon90%
Pixel Art85%

How it's structured

Explicitly designed as a single-player experience with no multiplayer component. Progress through discrete stages in a mostly fixed order, each a self-contained acrobatic combat encounter. A stylish action experience designed for focused, intense sessions rather than sprawling length.

Single-Player95%
Linear Levels70%
Short Playtime60%
Ghostrunner50% match

Shares Exhilarating, Platforming, Cyberpunk, Neon.

Both lean into Single-Player, Exhilarating, Platforming, Cyberpunk.

Single-Player85%Exhilarating80%Platforming88%Cyberpunk78%

Shares Platforming, Precision Platforming, Pixel Art, Exhilarating.

Both lean into Platforming, Single-Player, Precision Platforming, Pixel Art.

Platforming92%Single-Player65%Precision Platforming95%Pixel Art70%

Shares Platforming, Pixel Art, Exhilarating, Linear Levels.

Both lean into Single-Player, Platforming, Pixel Art, Exhilarating.

Single-Player88%Platforming95%Pixel Art78%Exhilarating75%

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