God of War cover art

God of War

2018SIE Santa Monica StudioPlayStation 4, PC (Microsoft Windows), PlayStation 5

God of War is the sequel to God of War III as well as a continuation of the canon God of War chronology. Unlike previous installments, this game focuses on Norse mythology and follows an older and more seasoned Kratos and his son Atreus in the years since the third game. It is in this harsh, unforgiving world that he must fight to survive… and teach his son to do the same.

What it feels like

A grave, subdued seriousness with the hush of mourning and hardship defines the pervasive emotional register. Sincere, unironic emotional beats in the father-son relationship and character arcs ring with heartfelt conviction. A pervasive wistful sadness in the decaying world and the weight of Kratos' past finds quiet beauty in loss.

Somber80%
Earnest75%
Melancholic70%

What it's about

Norse mythology in a grim, decaying world of curses, monsters, and moral decay defines the setting. Teaching and protecting Atreus while grappling with fatherhood is central to Kratos' arc and emotional core. Family bonds, inheritance, and obligation between father and son fundamentally shape the story.

Dark Fantasy90%
Parenthood85%
Family80%
Journey & Pilgrimage75%
Redemption70%
Grief & Loss60%

How it plays

Fast, visceral melee combat against numerous enemies with fluid chained attacks is definitional to God of War's moment-to-moment gameplay. Deep combo-driven melee with expressive, stylish execution and precise timing rewards are central to how Kratos engages enemies. Deliberate stamina-gated combat with punishing boss encounters and spacing discipline echoes soulslike principles, though more action-forward.

Hack-and-Slash95%
Character Action90%
Soulslike Combat75%
Parry / Riposte70%
Gear Upgrades65%
Leveling & Grind60%
Environmental Puzzles55%
Lock-On Targeting55%
Parkour50%
Resource Management50%
Air Mobility45%
Inventory Management45%
Dialogue Trees40%
Dismemberment & Gore40%
Party Management35%
Skill Checks35%

How it looks and sounds

The camera follows Kratos from behind the shoulder throughout, defining the visual and spatial experience. Grimy, worn, high-detail realism of rust, stone, and decay characterizes the Norse aesthetic. A sweeping, atmospheric orchestral score with Norse instrumentation anchors the emotional experience.

Third-Person95%
Gritty80%
Orchestral Score75%
Photorealistic75%

How it's structured

Designed entirely as a solo experience with no multiplayer component. A bounded, authored story arc with a clear beginning and definite end. Every space is deliberately authored by designers, from combat arenas to environmental puzzles.

Single-Player95%
Campaign90%
Handcrafted World90%
Wide-Linear75%
Open Zones65%
Seamless World60%
Ability-Gated55%
Meta-Progression50%
Multiple Endings35%

Shares Third-Person, Character Action, Soulslike Combat, Family.

Both lean into Third-Person, Character Action, Soulslike Combat, Family.

Third-Person90%Character Action92%Soulslike Combat85%Family78%

Shares Third-Person, Handcrafted World, Soulslike Combat, Photorealistic.

Both lean into Third-Person, Single-Player, Campaign, Handcrafted World.

Third-Person95%Single-Player95%Campaign90%Handcrafted World80%

Shares Hack-and-Slash, Third-Person, Soulslike Combat, Character Action.

Both lean into Single-Player, Hack-and-Slash, Third-Person, Soulslike Combat.

Single-Player90%Hack-and-Slash85%Third-Person80%Soulslike Combat95%

See all games like God of War

A lesser-known kindred — Dark Fantasy, Third-Person, Character Action, Family. 94% positive across 4,636 Steam reviews.

Both lean into Single-Player, Campaign, Dark Fantasy, Third-Person.

Single-Player95%Campaign88%Dark Fantasy88%Third-Person82%

A lesser-known kindred — Hack-and-Slash, Third-Person, Character Action, Earnest. 91% positive across 4,466 Steam reviews.

Both lean into Hack-and-Slash, Single-Player, Third-Person, Campaign.

Hack-and-Slash90%Single-Player80%Third-Person75%Campaign70%
Iconoclasts33% match

A lesser-known kindred — Handcrafted World, Character Action, Earnest, Journey & Pilgrimage. 86% positive across 4,974 Steam reviews.

Both lean into Single-Player, Campaign, Handcrafted World, Character Action.

Single-Player75%Campaign70%Handcrafted World65%Character Action55%
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