
Star Wars Jedi: Survivor
The story of Cal Kestis continues in Star Wars Jedi: Survivor, a third-person, galaxy-spanning, action-adventure game from Respawn Entertainment, developed in collaboration with Lucasfilm Games. This narratively driven, single-player title picks up five years after the events of Star Wars Jedi: Fallen Order and follows Cal’s increasingly desperate fight as the galaxy descends further into darkness. Pushed to the edges of the galaxy by the Empire, Cal will find himself surrounded by threats new and familiar. As one of the last surviving Jedi Knights, Cal is driven to make a stand during the galaxy’s darkest times — but how far is he willing to go to protect himself, his crew, and the legacy of the Jedi Order?
What it feels like
The galaxy descends into darkness, Cal is pushed to the edges, and the tone reflects the gravity of the Jedi's near-extinction. Cal seeks to make a stand and protect the Jedi legacy, carrying a sense of defiant heroic momentum despite dark odds.
What it's about
A sweeping interstellar adventure across the Star Wars galaxy with empires, Jedi, and existential stakes at galactic scale. Cal, one of the last surviving Jedi, makes a stand against the Empire during the galaxy's darkest times in a classic hero's journey. Cal is driven by survival and duty, but questions arise about how far he will go to protect his legacy and crew.
How it plays
Deliberate, stamina-gated melee combat with dodge rolls and punishment-based spacing is the core of Cal's combat system, directly inherited from Fallen Order. Lightsaber-based close-quarters combat with weapon techniques and Force abilities is the primary interaction system. Fluid free-running across environments via wall-runs, vaults, and climbs is a signature traversal mode throughout the galaxy-spanning adventure.
How it looks and sounds
The camera follows Cal from behind or over-the-shoulder throughout the galaxy-spanning adventure. High-fidelity rendering of Star Wars environments, characters, and lightsaber effects aiming for cinematic visual realism.
How it's structured
A narratively-driven single-player experience with no multiplayer component, focused entirely on Cal's personal journey. A bounded, authored story arc picking up five years after Fallen Order, with Cal's struggle against the Empire forming a definite narrative arc. Every space and encounter is deliberately authored by Respawn designers rather than procedurally generated.
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