Games like God of War Ragnarök

Ranked by shared qualities, not genre tags.

What defines God of War Ragnarök

Character Action92%
Third-Person90%
High Fantasy88%
Mythology87%
Soulslike Combat85%
Wide-Linear80%
Family78%
Earnest75%
Somber72%
Photorealistic68%
Mortality68%
Lock-On Targeting65%
Gear Upgrades62%
Parry / Riposte60%
Dodge Roll58%
Open Zones58%
Dialogue Trees55%
Triumphant55%
Environmental Puzzles52%
Stagger & Poise50%
Party Management48%
Hopeful45%

Shares Soulslike Combat, Third-Person, High Fantasy, Character Action.

Both lean into Soulslike Combat, Third-Person, High Fantasy, Character Action.

Soulslike Combat95%Third-Person80%High Fantasy80%Character Action70%
God of War56% match

Shares Third-Person, Character Action, Soulslike Combat, Family.

Both lean into Third-Person, Character Action, Soulslike Combat, Family.

Third-Person95%Character Action90%Soulslike Combat75%Family80%

Shares Soulslike Combat, Character Action, Third-Person, Mythology.

Both lean into Soulslike Combat, Character Action, Third-Person, Mythology.

Soulslike Combat95%Character Action75%Third-Person60%Mythology55%

Shares Third-Person, Character Action, High Fantasy, Wide-Linear.

Both lean into Third-Person, Character Action, High Fantasy, Wide-Linear.

Third-Person80%Character Action75%High Fantasy75%Wide-Linear60%
Stellar Blade50% match

Shares Third-Person, Soulslike Combat, Character Action, Wide-Linear.

Both lean into Third-Person, Soulslike Combat, Character Action, Parry / Riposte.

Third-Person90%Soulslike Combat85%Character Action75%Parry / Riposte80%

Shares Character Action, High Fantasy, Third-Person, Soulslike Combat.

Both lean into Character Action, High Fantasy, Third-Person, Soulslike Combat.

Character Action72%High Fantasy75%Third-Person65%Soulslike Combat58%

Shares Third-Person, Character Action, High Fantasy, Wide-Linear.

Both lean into Third-Person, Character Action, High Fantasy, Wide-Linear.

Third-Person90%Character Action85%High Fantasy85%Wide-Linear70%

Shares Third-Person, Character Action, Mythology, Family.

Both lean into Third-Person, Character Action, Mythology, Family.

Third-Person80%Character Action75%Mythology65%Family60%

Shares Third-Person, Soulslike Combat, Wide-Linear, Photorealistic.

Both lean into Third-Person, Soulslike Combat, Wide-Linear, Photorealistic.

Third-Person95%Soulslike Combat85%Wide-Linear70%Photorealistic75%
Sifu46% match

Shares Character Action, Third-Person, Soulslike Combat, Parry / Riposte.

Both lean into Character Action, Third-Person, Soulslike Combat, Parry / Riposte.

Character Action90%Third-Person80%Soulslike Combat75%Parry / Riposte70%

Shares High Fantasy, Third-Person, Character Action, Earnest.

Both lean into High Fantasy, Third-Person, Character Action, Dialogue Trees.

High Fantasy90%Third-Person85%Character Action70%Dialogue Trees80%

Shares High Fantasy, Third-Person, Character Action, Earnest.

Both lean into High Fantasy, Third-Person, Character Action, Earnest.

High Fantasy95%Third-Person90%Character Action65%Earnest75%