
Haste
Haste is a fast-paced running game where you race to reach the portal at the end of a collapsing universe. Run through an infinite amount of levels where no world is ever the same. Between each attempt to complete your run you have the chance to explore a hub world, gather your strength, meet characters and practice your skills before heading out for another adventure. Each run has its own unique challenges with clues to figure out why the worlds are breaking apart.
What it feels like
The fast-paced running, soaring through air, and racing against collapsing worlds evoke a kinetic rush of speed and flow. Racing to escape a collapsing universe and reaching the portal suggests an earned optimism despite existential peril.
What it's about
Outrunning the collapse of the universe and reaching the portal before worlds break apart frames survival against a hostile force. Each run offers clues to figure out why worlds are breaking apart, framing the adventure as solving a central mystery.
How it plays
Jumping, navigating hazardous geometry, and traversal are core to racing through the collapsing worlds. The description explicitly mentions 'soar through the air' and 'master your landings,' indicating expressive aerial control as central. Steam user tags and description emphasize parkour and fluid movement across the environment as a key skill.
How it looks and sounds
Steam user tags identify '3D' and 'Third Person' as core perspectives for viewing the action. Steam user tags identify 'Colorful' as a visual signature, supporting a saturated, bold color palette.
How it's structured
Play is explicitly divided into discrete runs through procedurally-generated levels with the chance to reset and try again, a canonical run-based structure. The core pitch emphasizes 'no world is ever the same' and 'procedural worlds,' making algorithmic generation fundamental to replayability. Procedural generation, no two worlds being the same, and meta-progression between runs ensure meaningful variety across playthroughs.
Kindred games
Shares Run-Based, Procedural Levels, Platforming, Meta-Progression.
Both lean into Run-Based, Procedural Levels, Platforming, Meta-Progression.
Shares Platforming, High Replayability, Run-Based, Momentum Movement.
Both lean into Platforming, High Replayability, Run-Based, Momentum Movement.
Shares Run-Based, Procedural Levels, High Replayability, Third-Person.
Both lean into Run-Based, Procedural Levels, High Replayability, Third-Person.
Closest hidden gems
A lesser-known kindred — Run-Based, Procedural Levels, Platforming, Meta-Progression. 91% positive across 4,562 Steam reviews.
Both lean into Run-Based, Procedural Levels, Platforming, Meta-Progression.
A lesser-known kindred — Procedural Levels, Platforming, High Replayability, Air Mobility. 93% positive across 4,806 Steam reviews.
Both lean into Platforming, Procedural Levels, High Replayability, Air Mobility.
A lesser-known kindred — Run-Based, Procedural Levels, Platforming, High Replayability. 85% positive across 4,522 Steam reviews.
Both lean into Run-Based, Procedural Levels, Platforming, High Replayability.




