Games like Haste

Ranked by shared qualities, not genre tags.

What defines Haste

Run-Based95%
Procedural Levels90%
Platforming85%
High Replayability85%
Hub-and-Spoke80%
Exhilarating80%
Third-Person75%
Air Mobility75%
Parkour70%
Meta-Progression70%
Online Co-op70%
Momentum Movement65%
Survival Against Nature65%
Vibrant Color60%
Campaign60%
Hopeful60%
Skill Checks55%
Nonlinear Progression55%
Single-Player50%
Mystery50%
Local Co-op45%
20XX55% match

Shares Run-Based, Procedural Levels, Platforming, Meta-Progression.

Both lean into Run-Based, Procedural Levels, Platforming, Meta-Progression.

Run-Based95%Procedural Levels90%Platforming85%Meta-Progression75%

Shares Platforming, High Replayability, Run-Based, Momentum Movement.

Both lean into Platforming, High Replayability, Run-Based, Momentum Movement.

Platforming95%High Replayability65%Run-Based55%Momentum Movement80%

Shares Run-Based, Procedural Levels, High Replayability, Third-Person.

Both lean into Run-Based, Procedural Levels, High Replayability, Third-Person.

Run-Based95%Procedural Levels90%High Replayability80%Third-Person85%
Descenders50% match

Shares Procedural Levels, Run-Based, Exhilarating, Momentum Movement.

Both lean into Procedural Levels, Run-Based, Exhilarating, Momentum Movement.

Procedural Levels90%Run-Based85%Exhilarating75%Momentum Movement80%
Neon White50% match

Shares Platforming, Run-Based, High Replayability, Exhilarating.

Both lean into Platforming, Run-Based, Exhilarating, High Replayability.

Platforming90%Run-Based75%Exhilarating85%High Replayability80%
Vagante49% match

Shares Run-Based, Procedural Levels, Platforming, High Replayability.

Both lean into Run-Based, Procedural Levels, Platforming, High Replayability.

Run-Based95%Procedural Levels90%Platforming85%High Replayability65%

Shares Platforming, Third-Person, Air Mobility, Exhilarating.

Both lean into Platforming, Third-Person, Air Mobility, Exhilarating.

Platforming90%Third-Person85%Air Mobility80%Exhilarating75%
Risk of Rain47% match

Shares Run-Based, Platforming, High Replayability, Procedural Levels.

Both lean into Run-Based, Platforming, High Replayability, Procedural Levels.

Run-Based90%Platforming85%High Replayability75%Procedural Levels65%

Shares Platforming, Air Mobility, Hub-and-Spoke, Momentum Movement.

Both lean into Platforming, Air Mobility, Hub-and-Spoke, Momentum Movement.

Platforming95%Air Mobility85%Hub-and-Spoke70%Momentum Movement80%

Shares Platforming, Third-Person, Air Mobility, Online Co-op.

Both lean into Platforming, Third-Person, Online Co-op, Air Mobility.

Platforming95%Third-Person85%Online Co-op75%Air Mobility70%

Shares Run-Based, Platforming, Procedural Levels, High Replayability.

Both lean into Run-Based, Platforming, Procedural Levels, High Replayability.

Run-Based95%Platforming90%Procedural Levels70%High Replayability65%

Shares Run-Based, Platforming, Third-Person, Exhilarating.

Both lean into Run-Based, Platforming, Third-Person, Exhilarating.

Run-Based80%Platforming75%Third-Person80%Exhilarating60%