Just Cause 2 cover art

Just Cause 2

2010Avalanche StudiosPlayStation 3, Linux, PC (Microsoft Windows), Xbox 360

In a lawless open-world paradise, use whatever means necessary to achieve your objective. Use land, sea and air to your advantage and use a wide range of weaponry to cause as much chaos as possible.

What it feels like

The adrenaline-fueled high-energy action and kinetic flow of causing massive destruction drives the player experience. Steam reviews and user tags highlight 'Funny' and 'Comedy,' suggesting a lighthearted mischievous tone to the chaos.

Exhilarating82%
Playful70%

What it's about

Lawless open-world setting with mercenary objectives and undermining authority suggest criminal/underworld context.

Crime & Underworld70%

How it plays

Land, sea, and air vehicles are explicitly core to traversal and combat loops across the massive world. Hundreds of weapons and shooting combat form a primary interaction mode throughout the experience. Physics-driven destruction and systemic interactions between weapons, vehicles, and destructible environments create unscripted chaos.

Vehicular Control88%
Gunplay80%
Emergent Systems72%
Physics-Driven68%
Loadout Customization62%
Air Mobility55%
Character Action55%
Resource Management50%

How it looks and sounds

Explicitly third-person camera following the player character through the open world. 2010-era detailed 3D rendering aiming for realistic representation of vehicles, environments, and destruction.

Third-Person90%
Photorealistic65%

How it's structured

The core design centers on a 400 square-mile seamless open world with non-linear player-driven exploration and objectives. Emphasis on causing chaos, using any means, and player-set goals within an unrestricted systemic space defines the sandbox approach. Designed as a single-player experience with no core multiplayer component mentioned in official descriptions.

Open World95%
Sandbox92%
Single-Player85%
Nonlinear Progression75%
Saints Row 272% match

Shares Open World, Sandbox, Third-Person, Vehicular Control.

Both lean into Open World, Sandbox, Third-Person, Vehicular Control.

Open World95%Sandbox90%Third-Person80%Vehicular Control70%
Just Cause 370% match

Shares Open World, Third-Person, Vehicular Control, Gunplay.

Both lean into Open World, Third-Person, Single-Player, Vehicular Control.

Open World95%Third-Person90%Single-Player85%Vehicular Control80%
Just Cause 464% match

Shares Open World, Third-Person, Vehicular Control, Gunplay.

Both lean into Open World, Third-Person, Single-Player, Vehicular Control.

Open World95%Third-Person90%Single-Player85%Vehicular Control70%

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A lesser-known kindred — Third-Person, Sandbox, Open World, Playful. 92% positive across 4,750 Steam reviews.

Both lean into Third-Person, Single-Player, Sandbox, Open World.

Third-Person90%Single-Player90%Sandbox80%Open World65%
Bum Simulator34% match

A lesser-known kindred — Sandbox, Open World, Playful, Resource Management. 88% positive across 4,765 Steam reviews.

Both lean into Sandbox, Single-Player, Open World, Playful.

Sandbox95%Single-Player90%Open World80%Playful65%

A lesser-known kindred — Gunplay, Third-Person, Vehicular Control, Photorealistic. 96% positive across 4,671 Steam reviews.

Both lean into Gunplay, Third-Person, Single-Player, Vehicular Control.

Gunplay85%Third-Person70%Single-Player65%Vehicular Control60%
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