Just Cause 4 cover art

Just Cause 4

2018Avalanche StudiosPlayStation 4, PC (Microsoft Windows), Xbox One

Set in the fictional South American world of Solis, JUST CAUSE 4 takes the series incredible destruction and unique physics to a whole new level with the introduction of tornadoes and other Extreme Weather events. JUST CAUSE 4 has four distinct biomes: Rainforest, Grasslands, Alpine & Desert. With each biome offering its own individual, fully simulated weather event, players will have a truly unique experience as they traverse this deep, diverse world. Rico Rodriguez returns in JUST CAUSE 4 with his trademark parachute, wingsuit and, of course his grapple hook, now enhanced with new functionality and fully customisable. Making it the most powerful and creative tool the player has ever had.

What it feels like

The kinetic rush of wingsuit flight, grappling, and large-scale destruction creates sustained thrills and momentum. The series is known for absurdist, mischievous fun in destruction and creative abuse of tools; Steam tags mention 'Funny' and 'Comedy'.

Exhilarating70%
Playful65%

What it's about

The setting involves conflict, oppression, and military/paramilitary forces as the primary antagonistic context. The narrative involves rogue agency, oppressive regimes, and covert operations in a conflict-torn region.

Military & War60%
Political Intrigue50%

How it plays

Rico's enhanced, customizable grappling hook is a signature tool central to traversal, destruction, and creative play. The wingsuit provides sustained gliding and aerial mobility as a core traversal mechanic alongside the parachute. The series is known for destruction physics; ragdoll and simulated forces underpin how the world responds to player action.

Grappling Hook85%
Gliding & Flight80%
Physics-Driven80%
Gunplay75%
Emergent Systems70%
Vehicular Control70%
Freeform Building50%
Resource Management45%

How it looks and sounds

The camera follows Rico from behind or over the shoulder as the standard perspective for traversal and combat. The game aims for realistic environmental detail in its biomes, weather, and destruction while maintaining action-game clarity.

Third-Person90%
Photorealistic60%

How it's structured

The core of the game is a vast, continuous South American world (Solis) explorable in a non-linear, player-driven order across four distinct biomes. Designed as a solo experience where Rico Rodriguez operates independently across the open world without mandatory multiplayer. The biomes and regions appear to flow together as a continuous environment without hard loading screens or discrete zone barriers.

Open World95%
Single-Player85%
Seamless World75%
Handcrafted World70%
Just Cause 376% match

Shares Open World, Third-Person, Gunplay, Vehicular Control.

Both lean into Open World, Third-Person, Single-Player, Gunplay.

Open World95%Third-Person90%Single-Player85%Gunplay80%
Just Cause 264% match

Shares Open World, Third-Person, Vehicular Control, Gunplay.

Both lean into Open World, Third-Person, Single-Player, Vehicular Control.

Open World95%Third-Person90%Single-Player85%Vehicular Control88%
BeamNG.drive60% match

Shares Open World, Physics-Driven, Vehicular Control, Emergent Systems.

Both lean into Open World, Physics-Driven, Vehicular Control, Single-Player.

Open World80%Physics-Driven90%Vehicular Control98%Single-Player75%

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Gunplay85%Third-Person70%Single-Player65%Vehicular Control60%
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Third-Person95%Single-Player95%Handcrafted World90%Gunplay70%
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