Just Cause 3 cover art

Just Cause 3

2015Avalanche StudiosPlayStation 4, PC (Microsoft Windows), Xbox One

The Mediterranean republic of Medici is suffering under the brutal control of General Di Ravello, a dictator with an insatiable appetite for power. Enter Rico Rodriguez, a man on a mission to destroy the General’s hold on power by any means necessary. With over 400 square miles of complete freedom from sky to seabed and a huge arsenal of weaponry, gadgets and vehicles, prepare to unleash chaos in the most creative and explosive ways you can imagine.

What it feels like

The kinetic rush of high-speed vehicles, explosions, and unrestricted destruction delivers constant thrills and momentum. The sandbox invites mischievous experimentation and improvisation with weapons, vehicles, and destruction mechanics.

Exhilarating75%
Playful70%

What it's about

The narrative centers on overthrowing a dictator's oppressive regime through uprising and resistance. The dictator and his regime's control structures provide narrative framing for the chaos, though not deeply explored.

Revolution & Class70%
Political Intrigue45%

How it plays

Firearms and ranged weaponry with tactile targeting feedback are core to moment-to-moment combat and destruction. Driving, piloting, and riding vehicles across the vast world is a central traversal and combat tool throughout the sandbox. The destruction physics, environmental interactions, and systemic chaos allow for spontaneous, player-authored destruction scenarios.

Gunplay80%
Vehicular Control80%
Emergent Systems65%
Physics-Driven60%
Grappling Hook50%
Parkour40%
Resource Management40%
Base Building35%

How it looks and sounds

The entire experience is viewed from a third-person camera following Rico, typical of the franchise. The vibrant Mediterranean setting with bright sun, dark shadows, and explosive visual clarity creates bold visual contrast.

Third-Person90%
High Contrast35%

How it's structured

The game features over 400 square miles of continuous Mediterranean territory freely explorable with minimal restrictions, defining the core experience. Designed as a single-player experience, though multiplayer was discussed post-launch; the main campaign is solitary.

Open World95%
Single-Player85%
Just Cause 476% match

Shares Open World, Third-Person, Gunplay, Vehicular Control.

Both lean into Open World, Third-Person, Single-Player, Gunplay.

Open World95%Third-Person90%Single-Player85%Gunplay75%
Just Cause 270% match

Shares Open World, Third-Person, Vehicular Control, Gunplay.

Both lean into Open World, Third-Person, Single-Player, Vehicular Control.

Open World95%Third-Person90%Single-Player85%Vehicular Control88%
Just Cause66% match

Shares Open World, Third-Person, Gunplay, Vehicular Control.

Both lean into Open World, Single-Player, Third-Person, Gunplay.

Open World90%Single-Player95%Third-Person85%Gunplay80%

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