
Lizards Must Die
The great exploits of the Ancient Rus in the war with the lizards. Immerse yourself in the world of Hyperborea and defeat hordes of Lizards and other unholy who encroached on holy places Ancestors. Choose a blessed hero and go save the world from the green plague.
What it feels like
Comedic tone in IGDB themes paired with over-the-top action and spectacle-heavy combat conveys high-energy enthusiasm. The narrative of heroes saving the world from the 'green plague' carries heroic, victorious tones.
What it's about
Set in Hyperborea with blessed heroes, holy places, and mythic Ancient Rus lore forming the fantasy world. Ancient Rus setting with blessed heroes and ancestral holy places draws from Slavic mythological tradition. Lizards and unholy creatures suggest alien/sci-fi elements blended with the fantasy setting.
How it plays
Core combat revolves around fast melee attacks against hordes of enemies, consistent with the hack-and-slash genre. Described as a spectacle fighter with stylish combat execution against multiple enemies, rewarding skilled play. Explicitly tagged as Souls-like with difficult combat rewarding precision, timing, and spacing.
How it looks and sounds
User tags and typical hack-and-slash design indicate third-person camera following the player character.
How it's structured
A bounded story arc of heroes defeating the lizard invasion forms the narrative structure. Features single-player campaign as a primary mode alongside multiplayer options. Steam description explicitly lists co-op and online co-op, enabling cooperative play through the campaign.
Kindred games
Shares Hack-and-Slash, High Fantasy, Soulslike Combat, Third-Person.
Both lean into Hack-and-Slash, Single-Player, High Fantasy, Soulslike Combat.
Shares Hack-and-Slash, Co-op Campaign, Character Action, Third-Person.
Both lean into Hack-and-Slash, Co-op Campaign, Character Action, Third-Person.
Shares Hack-and-Slash, Character Action, Third-Person, Science Fiction.
Both lean into Hack-and-Slash, Single-Player, Character Action, Third-Person.
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