
Lobotomy Corporation
Monster Management Rogue-Lite Simulation game inspired by the monsters from game and movies such as SCP Foundation, Cabin in the woods and Warehouse 13. One disaster will cause another, and it will lead everything into chaos. Manage and Survive.
What it feels like
Slow-building anticipatory fear of impending catastrophe as small incidents threaten to spiral into facility-wide chaos. Sustained pressure where poor employee placement or creature mismanagement feels constantly on the edge of costly failure.
What it's about
Horror rooted in mounting tension, cascading disasters, and the dread of losing control of dangerous entities. SCP-inspired anomalies and creatures designed to frighten; one misstep triggers increasingly grotesque crises. The facility and its creatures suggest a hidden conspiracy of contained anomalies kept from the public.
How it plays
Managing energy generation, employee assignments, and facility resources under constant pressure is core to survival. Allocating limited employees to work with creatures each cycle drives the primary decision-making loop. Managing autonomous workers' jobs and crises as they emerge into cascading narrative disasters.
How it looks and sounds
Character and creature design draws heavily from anime visual language and aesthetic. Many creatures and UI elements employ adorable, rounded character design despite the dark subject matter. Isometric or 2.5D perspective frames the facility space for management oversight.
How it's structured
Designed exclusively for solo play with no multiplayer component. Rogue-lite structure divides play into discrete runs that reset on failure, with progression between attempts. Unlocks and upgrades accumulate across runs, allowing persistent advancement through the roguelite loop.
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