Lobotomy Corporation cover art

Lobotomy Corporation

2018Project MoonPC (Microsoft Windows)

Monster Management Rogue-Lite Simulation game inspired by the monsters from game and movies such as SCP Foundation, Cabin in the woods and Warehouse 13. One disaster will cause another, and it will lead everything into chaos. Manage and Survive.

What it feels like

Slow-building anticipatory fear of impending catastrophe as small incidents threaten to spiral into facility-wide chaos. Sustained pressure where poor employee placement or creature mismanagement feels constantly on the edge of costly failure.

Dread80%
Tense75%

What it's about

Horror rooted in mounting tension, cascading disasters, and the dread of losing control of dangerous entities. SCP-inspired anomalies and creatures designed to frighten; one misstep triggers increasingly grotesque crises. The facility and its creatures suggest a hidden conspiracy of contained anomalies kept from the public.

Psychological Horror75%
Horror70%
Conspiracy50%

How it plays

Managing energy generation, employee assignments, and facility resources under constant pressure is core to survival. Allocating limited employees to work with creatures each cycle drives the primary decision-making loop. Managing autonomous workers' jobs and crises as they emerge into cascading narrative disasters.

Resource Management85%
Worker Placement75%
Colony Sim70%
Deep Simulation65%
Moral Choice40%

How it looks and sounds

Character and creature design draws heavily from anime visual language and aesthetic. Many creatures and UI elements employ adorable, rounded character design despite the dark subject matter. Isometric or 2.5D perspective frames the facility space for management oversight.

Anime Style60%
Cute55%
2.5D45%

How it's structured

Designed exclusively for solo play with no multiplayer component. Rogue-lite structure divides play into discrete runs that reset on failure, with progression between attempts. Unlocks and upgrades accumulate across runs, allowing persistent advancement through the roguelite loop.

Single-Player95%
Run-Based85%
Meta-Progression80%
Multiple Endings35%

Shares Dread, Resource Management, Tense, Run-Based.

Both lean into Single-Player, Dread, Resource Management, Tense.

Single-Player90%Dread95%Resource Management85%Tense90%

Shares Horror, Tense, Dread, Resource Management.

Both lean into Single-Player, Horror, Tense, Dread.

Single-Player95%Horror90%Tense80%Dread65%

Shares Dread, Horror, Tense, Psychological Horror.

Both lean into Single-Player, Dread, Horror, Tense.

Single-Player100%Dread85%Horror90%Tense85%

See all games like Lobotomy Corporation

A lesser-known kindred — Psychological Horror, Tense, Dread, Horror. 98% positive across 4,238 Steam reviews.

Both lean into Single-Player, Psychological Horror, Tense, Dread.

Single-Player95%Psychological Horror65%Tense65%Dread55%

A lesser-known kindred — Run-Based, Resource Management, Meta-Progression, Tense. 91% positive across 4,486 Steam reviews.

Both lean into Run-Based, Single-Player, Resource Management, Meta-Progression.

Run-Based95%Single-Player75%Resource Management75%Meta-Progression75%
DEFCON28% match

A lesser-known kindred — Tense, Resource Management, Dread, Conspiracy. 87% positive across 4,314 Steam reviews.

Both lean into Tense, Resource Management, Single-Player, Dread.

Tense80%Resource Management70%Single-Player60%Dread70%
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