Curious Expedition cover art

Curious Expedition

2016Maschinen-MenschPlayStation 4, Linux, PC (Microsoft Windows), Mac, Xbox One, Nintendo Switch

Curious Expedition is a roguelike expedition simulation set in the late 19th century. Together with famous personalities you will venture on unprecedented expeditions to regions never explored before for fame, science and treasures.

What it feels like

An enigmatic pull of secrets half-glimpsed permeates the exploration of unknown lands and Lovecraftian elements. Resource scarcity and hostile encounters create sustained pressure and the edge of imminent danger.

Mysterious70%
Tense65%

What it's about

Set in the late 19th century with famous historical and fictional personalities as companions. The core experience is an extended expedition into dangerous unknown territory. Enduring hostile wilderness and creatures is the central challenge across expeditions.

Historical75%
Journey & Pilgrimage65%
Survival Against Nature65%
Mystery60%

How it plays

Movement unfolds on a hex grid, a core spatial system for navigation and tactical positioning during expeditions. Managing supplies, morale, and sanity as scarce resources under pressure is central to survival. Characters must maintain food, health, and sanity to stay alive during dangerous expeditions.

Grid-Based Movement80%
Resource Management75%
Survival Needs70%
Party Management65%
Emergent Systems60%
Turn-Based Combat60%
Moral Choice50%

How it looks and sounds

The game uses deliberate pixel art visuals, as confirmed by user tags and the 2016 indie aesthetic. Expeditions are viewed from above, typical of board-game-inspired hex-grid exploration.

Pixel Art70%
Top-Down60%

How it's structured

The game is explicitly roguelike with procedurally generated expeditions that reset on failure, making discrete runs fundamental to the design. Each expedition generates a new randomized map and encounters, ensuring no two playthroughs are identical. Players unlock famous personalities and abilities across runs, with persistent progression between expeditions.

Run-Based95%
Procedural Levels90%
Meta-Progression75%
Single-Player75%
Campaign65%
Stoneshard60% match

Shares Procedural Levels, Run-Based, Resource Management, Survival Needs.

Both lean into Procedural Levels, Run-Based, Single-Player, Resource Management.

Procedural Levels85%Run-Based80%Single-Player95%Resource Management75%
NEO Scavenger55% match

Shares Run-Based, Survival Needs, Grid-Based Movement, Procedural Levels.

Both lean into Run-Based, Single-Player, Survival Needs, Grid-Based Movement.

Run-Based80%Single-Player95%Survival Needs92%Grid-Based Movement78%

Shares Run-Based, Procedural Levels, Resource Management, Emergent Systems.

Both lean into Run-Based, Procedural Levels, Single-Player, Resource Management.

Run-Based95%Procedural Levels90%Single-Player85%Resource Management80%

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Both lean into Run-Based, Meta-Progression, Top-Down, Pixel Art.

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