Lust for Darkness cover art

Lust for Darkness

2018Movie Games LunariumPC (Microsoft Windows), Mac, Nintendo Switch

A psychological horror of seeking satisfaction on the border of two intertwining worlds. An intruguing plot with erotic and occult themes guides the player's character through the Yelvertones' victorian mansion and a perverse land inspired with Lovecraft's works and paintings of Zdzisław Beksiński.

What it feels like

Psychological horror with Lovecraftian and Beksiński-inspired grotesquerie builds slow-burning anticipatory fear. The blend of erotic content with cosmic horror and surreal Victorian decay creates a subtly wrongness. The perverse, decayed atmosphere and themes of desire and transgression carry wistful, corrupted beauty.

Dread82%
Uncanny72%
Melancholic58%

What it's about

The game is explicitly framed as 'psychological horror' centered on the mind's desires and the surreal exploration of intertwining worlds. Lovecraft-inspired setting with occult themes and a perverse supernatural realm define the horror atmosphere. The Victorian mansion setting and decadent, cursed atmosphere evoke gothic sensibilities alongside cosmic dread.

Psychological Horror92%
Cosmic Horror85%
Gothic Horror75%
Supernatural & Occult68%
Mystery55%

How it plays

Listed as a puzzle game with exploration, suggesting environmental problem-solving within the mansion and otherworld. Adventure genre and puzzle focus suggest point-and-click interaction for examining and solving mysteries. RPG elements and an 'intriguing plot' suggest branching dialogue and character interaction.

Environmental Puzzles62%
Point-and-Click50%
Dialogue Trees45%

How it looks and sounds

Steam user tags confirm first-person perspective is a core presentation mode for exploration. Victorian mansion setting with decay and macabre design echoes gothic visual language. Beksiński-inspired visuals and erotic-occult fusion evoke biomechanical revulsion and body horror.

First-Person78%
Gothic78%
Grotesque70%
Photorealistic48%

How it's structured

Confirmed as single-player experience in Steam features. Navigation through a Victorian mansion and a linked otherworld suggests a structured, authored progression. Walking-simulator and puzzle focus suggests a condensed, focused narrative experience rather than open-ended exploration.

Single-Player95%
Linear Levels60%
Short Playtime52%

Shares Cosmic Horror, Dread, Gothic Horror, Psychological Horror.

Both lean into Single-Player, Cosmic Horror, Dread, Gothic Horror.

Single-Player95%Cosmic Horror85%Dread75%Gothic Horror80%

Shares Cosmic Horror, Psychological Horror, Dread, Uncanny.

Both lean into Cosmic Horror, Psychological Horror, Dread, Uncanny.

Cosmic Horror95%Psychological Horror85%Dread85%Uncanny75%

Shares First-Person, Cosmic Horror, Dread, Psychological Horror.

Both lean into Single-Player, First-Person, Cosmic Horror, Dread.

Single-Player90%First-Person95%Cosmic Horror85%Dread85%

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Dread80%Cosmic Horror75%Single-Player60%First-Person75%
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