Still Wakes the Deep cover art

Still Wakes the Deep

2024The Chinese RoomXbox Series X|S, PC (Microsoft Windows), PlayStation 5

1975. Disaster strikes the Beira D oil rig off the coast of Scotland. Navigate the collapsing rig to save your crew from an otherworldly horror on the edge of all logic and reality.

What it feels like

A slow-building anticipatory fear permeates the experience as players confront an incomprehensible threat. An active, present supernatural threat actively hunts the player and crew throughout the rig. The crushing weight of a failing structure, crew peril, and an unstoppable otherworldly threat creates suffocating atmospheric pressure.

Dread85%
Menacing80%
Oppressive75%
Uncanny70%

What it's about

An otherworldly horror 'on the edge of all logic and reality' driving dread and incomprehensibility is the core threat. Otherworldly, reality-bending horror forces are real and central to the setting and conflict. Trapped on a collapsing offshore rig with a crew facing incomprehensible horror creates profound isolation.

Cosmic Horror85%
Supernatural & Occult75%
Isolation70%
Military & War60%
Psychological Horror60%

How it plays

Avoiding detection and navigating threats through stealth is a core mechanic for surviving the horror. Awareness of the creature's presence and line-of-sight drives tension and evasion. Interaction with crew members and story progression involves branching dialogue choices affecting narrative.

Stealth65%
Detection & Awareness60%
Dialogue Trees55%

How it looks and sounds

The game is experienced entirely through a first-person perspective as the player navigates the oil rig. High-fidelity rendering of the industrial rig and environments aims for visceral realism grounding the horror. The industrial oil rig setting emphasizes worn metal, rust, and the grimy texture of industrial machinery under catastrophic stress.

First-Person95%
Photorealistic70%
Gritty65%

How it's structured

Designed as a single-player narrative experience with no multiplayer component. A bounded, authored story arc with a definite beginning, middle, and end unfolds across the rig's collapse. Progress through the collapsing rig follows a largely linear path from start to finish.

Single-Player90%
Campaign85%
Linear Levels70%
Wide-Linear65%
Outlast II66% match

Shares First-Person, Dread, Menacing, Oppressive.

Both lean into First-Person, Single-Player, Dread, Campaign.

First-Person95%Single-Player90%Dread90%Campaign85%
Blair Witch58% match

Shares First-Person, Dread, Supernatural & Occult, Psychological Horror.

Both lean into First-Person, Dread, Single-Player, Supernatural & Occult.

First-Person95%Dread88%Single-Player72%Supernatural & Occult80%

Shares Cosmic Horror, Dread, First-Person, Psychological Horror.

Both lean into Cosmic Horror, Dread, First-Person, Psychological Horror.

Cosmic Horror95%Dread85%First-Person60%Psychological Horror85%

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First-Person100%Single-Player100%Campaign90%Menacing75%
We Went Back45% match

A lesser-known kindred — First-Person, Dread, Cosmic Horror, Isolation. 86% positive across 4,772 Steam reviews.

Both lean into First-Person, Dread, Cosmic Horror, Single-Player.

First-Person75%Dread80%Cosmic Horror75%Single-Player60%

A lesser-known kindred — First-Person, Dread, Uncanny, Psychological Horror. 90% positive across 4,526 Steam reviews.

Both lean into Single-Player, First-Person, Dread, Uncanny.

Single-Player95%First-Person90%Dread80%Uncanny70%
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