Metal: Hellsinger cover art

Metal: Hellsinger

2022The OutsidersXbox Series X|S, PlayStation 4, PC (Microsoft Windows), PlayStation 5, Xbox One

Strike terror into the hearts of demons and devils as you fight your way through eight Hells. Metal: Hellsinger is a rhythm FPS, brimming with diabolical enemies, powerful weapons, and metal music. Set out on an infernal journey in order to achieve the purest of goals: Vengeance.

What it feels like

The kinetic rush of hitting rhythm cues while blasting demons creates a sense of speed and flow in the moment of play. Slaying demons to thunderous metal music creates a swelling sense of hard-won momentum and heroic power. Demons and devils as active threats convey an intent to harm the player throughout.

Exhilarating75%
Triumphant65%
Menacing60%

What it's about

Set across eight Hells with demons and devils as enemies, establishing a dark, supernatural fantasy world. Vengeance is explicitly stated as the narrative goal and emotional core of the journey. A quest through eight Hells to achieve vengeance mirrors a classic hero's journey against infernal evil.

Dark Fantasy75%
Revenge70%
Heroic Quest55%

How it plays

Rhythm-based timing is definitional to the core gameplay loop — actions land on musical beats to maximize effectiveness and score. First-person shooting with tactile weapon feedback and aiming is the primary moment-to-moment combat action. Rhythm-based timing creates rhythmic pauses in pacing that function as a form of temporal control during combat.

Rhythm & Timing95%
Gunplay90%
Bullet Time35%

How it looks and sounds

The game is a first-person shooter, with the world seen through the player's eyes throughout. Heavy metal music is the defining audio signature and narrative through-line throughout the infernal journey. The score adapts in real-time to player performance and rhythm accuracy, rewarding or penalizing execution.

First-Person95%
Metal Score85%
Dynamic Music80%
Stylized Realism45%
Chiptune30%

How it's structured

Explicitly designed as a single-player experience with no multiplayer component. Eight distinct Hells suggest discrete stages or levels cleared in sequence toward the final goal. Combat appears to take place in bounded arena-like encounters rather than a traversable open world.

Single-Player90%
Stage-Based50%
Arena-Based40%
Amid Evil54% match

Shares First-Person, Gunplay, Exhilarating, Dark Fantasy.

Both lean into First-Person, Gunplay, Single-Player, Exhilarating.

First-Person95%Gunplay90%Single-Player90%Exhilarating75%

Shares First-Person, Gunplay, Exhilarating, Dark Fantasy.

Both lean into First-Person, Gunplay, Single-Player, Exhilarating.

First-Person95%Gunplay95%Single-Player90%Exhilarating80%

Shares First-Person, Gunplay, Exhilarating, Arena-Based.

Both lean into Gunplay, First-Person, Exhilarating, Arena-Based.

Gunplay95%First-Person90%Exhilarating75%Arena-Based90%

See all games like Metal: Hellsinger

A lesser-known kindred — Rhythm & Timing, Exhilarating, Stage-Based, Triumphant. 96% positive across 4,489 Steam reviews.

Both lean into Rhythm & Timing, Single-Player, Exhilarating, Stage-Based.

Rhythm & Timing85%Single-Player65%Exhilarating75%Stage-Based70%
Thumper32% match

A lesser-known kindred — Rhythm & Timing, Menacing, Exhilarating, Stage-Based. 92% positive across 4,381 Steam reviews.

Both lean into Rhythm & Timing, Menacing, Exhilarating, Stage-Based.

Rhythm & Timing95%Menacing75%Exhilarating50%Stage-Based40%
14032% match

A lesser-known kindred — Rhythm & Timing, Dynamic Music, Exhilarating, Stage-Based. 93% positive across 4,688 Steam reviews.

Both lean into Rhythm & Timing, Single-Player, Dynamic Music, Exhilarating.

Rhythm & Timing95%Single-Player90%Dynamic Music85%Exhilarating70%
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