
Middle-earth: Shadow of War
Go behind enemy lines to forge your army, conquer Fortresses and dominate Mordor from within. Experience how the award winning Nemesis System creates unique personal stories with every enemy and follower, and confront the full power of the Dark Lord Sauron and his Ringwraiths in this epic new story of Middle-earth.
What it feels like
A harsh, unflinching darkness pervades Mordor and the brutality of fortress conquest and orc domination. Hard-won fortress victories and moments of dominion over Mordor create swells of triumph amid the dark setting.
What it's about
A grim, decayed Middle-earth of conquest, domination, and the spread of evil through Sauron's domain defines the setting. A hero's journey against overwhelming dark forces, culminating in a confrontation with Sauron and the Ringwraiths. The central arc involves forging and wielding a Ring of Power, exploring the seduction and cost of absolute dominion.
How it plays
Close-quarters sword and weapon combat against orcs and enemies is the primary interaction loop. Combat emphasizes stylish chained melee attacks, executions, and expressive combat flow scored on skill and execution. Stealth approaches and shadow-based gameplay are core options for navigating Mordor and enemy strongholds.
How it looks and sounds
The game is presented from a third-person over-the-shoulder camera perspective, fundamental to the action-adventure experience. Worn, detailed realism of armor, orc physiology, and weathered fortresses emphasizes grimy military texture. High-fidelity rendering of Middle-earth environments aims toward realistic visual presentation.
How it's structured
Mordor is a large continuous explorable space where the player chooses which fortresses to assault and regions to conquer. An authored story arc with beginning, middle, and climactic confrontation with Sauron provides narrative structure. While the campaign has a spine, the player can choose the order of fortress conquests and story priorities within regions.
Kindred games
Shares Third-Person, Melee Combat, Open World, Dark Fantasy.
Both lean into Third-Person, Melee Combat, Open World, Dark Fantasy.
Shares Third-Person, Open World, Melee Combat, Stealth.
Both lean into Third-Person, Open World, Melee Combat, Stealth.
Shares Third-Person, Open World, Melee Combat, Character Action.
Both lean into Open World, Third-Person, Melee Combat, Character Action.
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