
Might & Magic: Heroes VI
The adventure in Heroes VI, starting 400 years before events in Heroes V, catapults a family of heroes into a fast-paced epic story where Angels plot to end -- once and for all -- an unfinished war with their ancient rivals, the Faceless. A legendary Archangel General is resurrected, but with his powers crippled. Plagued by horrible memories of the Elder Wars, he plots to recover his powers and take control of Ashan while destroying both Faceless and Demons in a series of carefully orchestrated attacks and betrayals. He underestimates, however, the power of the all-too-human Griffin dynasty.
What it feels like
The narrative takes its high-fantasy conflict and character drama seriously without irony or mockery.
What it's about
The setting features an epic secondary world of magic, gods (Angels and Faceless), and grand supernatural conflict. The narrative arc involves heroes undertaking a grand struggle against ancient evil (Faceless) across a series of campaigns. The backstory emphasizes an unfinished, costly Elder War with lingering trauma and unresolved conflicts between factions.
How it plays
Turn-based strategy combat is definitional to the Heroes franchise and core to moment-to-moment gameplay in Heroes VI. Grid-based tactical positioning and range management are central to how turn-based battles are fought on the game board. Managing gold, resources, and troop production within the town system creates strategic resource pressure.
How it's structured
Multiple interconnected campaigns following the Griffin dynasty form a bounded narrative with a definite story arc. The core campaign is designed for solo play, though multiplayer modes exist as secondary content.
Kindred games
Shares Turn-Based Combat, Grid Tactics Combat, High Fantasy, Resource Management.
Both lean into Turn-Based Combat, Grid Tactics Combat, Campaign, High Fantasy.
Shares Turn-Based Combat, Grid Tactics Combat, High Fantasy, Party Management.
Both lean into Turn-Based Combat, Campaign, Grid Tactics Combat, High Fantasy.
Shares Turn-Based Combat, Grid Tactics Combat, High Fantasy, Party Management.
Both lean into Campaign, Turn-Based Combat, Grid Tactics Combat, Single-Player.
See all games like Might & Magic: Heroes VI →
Closest hidden gems
A lesser-known kindred — Turn-Based Combat, Grid Tactics Combat, High Fantasy, Party Management. 88% positive across 4,251 Steam reviews.
Both lean into Turn-Based Combat, Campaign, Grid Tactics Combat, High Fantasy.
A lesser-known kindred — Turn-Based Combat, Grid Tactics Combat, Resource Management, Party Management. 87% positive across 4,324 Steam reviews.
Both lean into Turn-Based Combat, Grid Tactics Combat, Single-Player, Campaign.
A lesser-known kindred — High Fantasy, Base Building, Resource Management, Party Management. 88% positive across 4,301 Steam reviews.
Both lean into High Fantasy, Base Building, Campaign, Resource Management.




