Symphony of War: The Nephilim Saga cover art

Symphony of War: The Nephilim Saga

2022Dancing Dragon GamesPC (Microsoft Windows)

Enter Tahnra, a land savaged by war. You, a fresh academy graduate with humble beginnings, will grow to lead a grand army against a corrupt adversary. Gather heroes, form bonds, and lead your force in turn-based battles. Make use of tactics, terrain, morale and more to bring peace to the land!

What it feels like

The narrative emphasis on bonds, growth, and bringing peace to a war-torn land suggests sincere heartfelt emotional beats without irony.

Earnest55%

What it's about

The setting is a land savaged by war and the player's goal is to bring peace, emphasizing the human and social toll rather than war's spectacle. A hero's journey from humble academy graduate to leading an army against corruption follows the classic heroic quest structure. The world of Tahnra with magic, heroes, and epic conflict fits a secondary fantasy setting with high-stakes good-versus-evil narrative.

War & Its Cost70%
Heroic Quest65%
High Fantasy60%
Coming of Age45%

How it plays

Turn-based battles on terrain with tactics, morale, and positioning are core to the experience—this is the defining combat system. Combat is explicitly turn-based, a fundamental pillar of the tactical RPG structure. The player gathers heroes and forms bonds with them, assembling and directing a squad of distinct characters.

Grid Tactics Combat90%
Turn-Based Combat85%
Party Management75%
Relationship Sim65%
Character Builds55%
Dialogue Trees50%

How it looks and sounds

User tags consistently mention 'Pixel Graphics,' indicating a deliberate pixel-art aesthetic.

Pixel Art50%

How it's structured

The game follows a bounded narrative arc where the protagonist grows from academy graduate to leading an army against a corrupt adversary, indicating a defined story with beginning, middle, and end. Explicitly designed for single-player experience with no multiplayer component mentioned across all descriptions. User tags reference 'Lore-Rich' and 'Story Rich,' combined with army-building progression, suggesting substantial playtime.

Campaign90%
Single-Player85%
Long-Haul Scope60%

Shares Turn-Based Combat, Grid Tactics Combat, High Fantasy, Party Management.

Both lean into Turn-Based Combat, Campaign, Grid Tactics Combat, Single-Player.

Turn-Based Combat90%Campaign85%Grid Tactics Combat80%Single-Player80%

Shares Turn-Based Combat, Grid Tactics Combat, Party Management, Heroic Quest.

Both lean into Campaign, Single-Player, Turn-Based Combat, Grid Tactics Combat.

Campaign95%Single-Player92%Turn-Based Combat88%Grid Tactics Combat82%

Shares Turn-Based Combat, Grid Tactics Combat, Party Management, High Fantasy.

Both lean into Campaign, Single-Player, Turn-Based Combat, Grid Tactics Combat.

Campaign95%Single-Player95%Turn-Based Combat93%Grid Tactics Combat80%

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Both lean into Turn-Based Combat, Grid Tactics Combat, Campaign, Party Management.

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A lesser-known kindred — Grid Tactics Combat, Turn-Based Combat, Party Management, Earnest. 87% positive across 4,324 Steam reviews.

Both lean into Grid Tactics Combat, Turn-Based Combat, Single-Player, Campaign.

Grid Tactics Combat90%Turn-Based Combat95%Single-Player80%Campaign75%
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