Games like Might & Magic: Heroes VI

Ranked by shared qualities, not genre tags.

What defines Might & Magic: Heroes VI

Turn-Based Combat90%
Campaign85%
High Fantasy85%
Grid Tactics Combat80%
Single-Player80%
Resource Management75%
Heroic Quest75%
Base Building70%
Party Management70%
Class System65%
Earnest65%
Character Builds60%
War & Its Cost55%
Reputation & Factions50%
Identity & Self50%

Shares Turn-Based Combat, Grid Tactics Combat, High Fantasy, Resource Management.

Both lean into Turn-Based Combat, Grid Tactics Combat, Campaign, High Fantasy.

Turn-Based Combat88%Grid Tactics Combat90%Campaign85%High Fantasy85%

Shares Turn-Based Combat, Grid Tactics Combat, High Fantasy, Party Management.

Both lean into Turn-Based Combat, Campaign, Grid Tactics Combat, High Fantasy.

Turn-Based Combat90%Campaign85%Grid Tactics Combat85%High Fantasy80%

Shares Turn-Based Combat, Grid Tactics Combat, High Fantasy, Party Management.

Both lean into Campaign, Turn-Based Combat, Grid Tactics Combat, Single-Player.

Campaign90%Turn-Based Combat85%Grid Tactics Combat90%Single-Player85%

Shares Turn-Based Combat, High Fantasy, Grid Tactics Combat, Party Management.

Both lean into Turn-Based Combat, Single-Player, Campaign, High Fantasy.

Turn-Based Combat90%Single-Player95%Campaign90%High Fantasy90%

Shares Turn-Based Combat, High Fantasy, Grid Tactics Combat, Party Management.

Both lean into Campaign, Turn-Based Combat, Single-Player, High Fantasy.

Campaign95%Turn-Based Combat88%Single-Player92%High Fantasy80%

Shares Turn-Based Combat, Grid Tactics Combat, High Fantasy, Party Management.

Both lean into Turn-Based Combat, Grid Tactics Combat, High Fantasy, Single-Player.

Turn-Based Combat90%Grid Tactics Combat95%High Fantasy75%Single-Player75%

Shares Turn-Based Combat, Grid Tactics Combat, High Fantasy, Base Building.

Both lean into Turn-Based Combat, Grid Tactics Combat, Campaign, Single-Player.

Turn-Based Combat90%Grid Tactics Combat85%Campaign80%Single-Player75%
Wakfu61% match

Shares Turn-Based Combat, Grid Tactics Combat, High Fantasy, Class System.

Both lean into Turn-Based Combat, Grid Tactics Combat, High Fantasy, Class System.

Turn-Based Combat90%Grid Tactics Combat85%High Fantasy75%Class System70%

Shares Turn-Based Combat, High Fantasy, Grid Tactics Combat, Party Management.

Both lean into Turn-Based Combat, Campaign, High Fantasy, Party Management.

Turn-Based Combat95%Campaign95%High Fantasy95%Party Management90%

Shares Turn-Based Combat, Grid Tactics Combat, Party Management, Class System.

Both lean into Turn-Based Combat, Grid Tactics Combat, Campaign, Single-Player.

Turn-Based Combat90%Grid Tactics Combat95%Campaign85%Single-Player80%

Shares Turn-Based Combat, Grid Tactics Combat, High Fantasy, Class System.

Both lean into Turn-Based Combat, Grid Tactics Combat, Campaign, Single-Player.

Turn-Based Combat90%Grid Tactics Combat90%Campaign85%Single-Player85%

Shares Grid Tactics Combat, High Fantasy, Class System, Party Management.

Both lean into Grid Tactics Combat, Campaign, High Fantasy, Class System.

Grid Tactics Combat95%Campaign85%High Fantasy85%Class System80%