
Remnant: From the Ashes
The world is in ruins. Only a remnant of mankind remains, hunted to near extinction by horrors from another world. As one of the few survivors left, you will venture into portals to fantastic realms to gather the resources and firepower needed to fight back and retake what was lost. Remnant: From the Ashes is a third-person survival-action game set in a post-apocalyptic world overrun by mythical creatures. The game provides players and up to three of their friends with a unique, customizable gameplay experience filled with intense shooting and melee combat, gear and weapon crafting, character progression and dynamically-generated levels that offer an infinite number of ways to explore and take on deadly monsters and epic bosses.
What it feels like
A dark, brutal world of mythical horrors and humanity's near-extinction establishes an unflinching harsh tone. Procedurally-spawned deadly enemies and resource scarcity maintain sustained edge-of-seat pressure throughout runs.
What it's about
A ruined world with hunted human remnants fighting interdimensional horrors is the definitive setting and core identity. Survival against hostile creatures and rebuilding from ruins are explicit central struggles framing the experience. Ancient evil from another dimension and Lovecraftian influences (per user tags) evoke unknowable dread and otherworldly threats.
How it plays
Aiming and firing ranged firearms with tactile feedback is central to combat alongside melee, making gunplay a major pillar of the third-person shooting experience. Intense melee combat is explicitly mentioned as a core interaction alongside shooting, contributing equally to moment-to-moment gameplay. Randomized drops and gear acquisition drive the reward loop in a procedurally-generated survival action game.
How it looks and sounds
Third-person camera perspective is the defining visual mode for all combat and traversal. Post-apocalyptic ruins, worn gear, and dark atmospheric visuals create a grimy, worn aesthetic.
How it's structured
Dynamically-generated levels offering infinite ways to explore are a defining structural feature enabling high replayability. Procedural generation, multiple difficulty tiers, and co-op variance create meaningfully different experiences across playthroughs. Playing with up to three friends online in multiplayer sessions is a prominent and supported feature.
Kindred games
Shares Third-Person, Procedural Levels, Soulslike Combat, Run-Based.
Both lean into Third-Person, Procedural Levels, Run-Based, Soulslike Combat.
Shares Gunplay, Third-Person, Post-Apocalyptic, Online Co-op.
Both lean into Gunplay, Third-Person, Online Co-op, Post-Apocalyptic.
Shares Melee Combat, Third-Person, Online Co-op, Loot & Drops.
Both lean into Melee Combat, Third-Person, Online Co-op, Soulslike Combat.
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Closest hidden gems
A lesser-known kindred — Procedural Levels, Melee Combat, High Replayability, Run-Based. 85% positive across 4,522 Steam reviews.
Both lean into Procedural Levels, Melee Combat, Run-Based, High Replayability.
A lesser-known kindred — Procedural Levels, Gunplay, Run-Based, Online Co-op. 91% positive across 4,562 Steam reviews.
Both lean into Procedural Levels, Gunplay, Run-Based, Online Co-op.
A lesser-known kindred — Procedural Levels, Loot & Drops, High Replayability, Run-Based. 95% positive across 4,427 Steam reviews.
Both lean into Single-Player, Procedural Levels, Loot & Drops, High Replayability.





