Not for Broadcast cover art

Not for Broadcast

2022NotGamesXbox Series X|S, PlayStation 4, PC (Microsoft Windows), Xbox One

Not For Broadcast is an immersive, narrative-driven propaganda sim set in the control room of a TV Studio in a 1980’s dystopia. Control what the people see and what they don't as the government tightens its grip. Will you censor the news and be rewarded, or fight for the truth and live with the consequences?

What it feels like

Despite dark comedy elements, the core moral and political questions are treated with sincere dramatic weight. The tumultuous political climate and constant pressure to decide whether to cooperate or resist creates a jittery unease. The dystopian setting and consequence-laden choices establish a cold hopelessness with few comforting options.

Earnest65%
Anxious60%
Bleak55%
Playful40%

What it's about

Set in a 1980s dystopia where a new authoritarian party has won and tightens governmental control over media and information. The mechanics and narrative center on scheming, power plays, and the machinery of government control over truth and media. The core tension explores the seduction and corruption of power—deciding whether to abuse censorship authority or resist it.

Dystopian85%
Political Intrigue80%
Power & Corruption70%
Contemporary25%

How it plays

Weighty ethical decisions—censor or expose truth—shape the story and how the player character is perceived by government and public. Point-and-click interaction is explicitly listed in genres; players interact with the control room interface by clicking hotspots.

Moral Choice80%
Point-and-Click75%

How it looks and sounds

User tags confirm first-person perspective; the player inhabits the control booth and sees the studio environment from that vantage.

First-Person60%

How it's structured

Designed for solo play with no multiplayer component; the entire narrative-driven experience is built around individual decision-making. A bounded story arc with a definite beginning, middle, and end set across the political crisis in a 1980s dystopia. Core mechanic revolves around player choices determining whether to censor or expose truth, directly forking the story into meaningfully different paths.

Single-Player95%
Campaign90%
Branching Narrative85%
Multiple Endings75%
High Replayability65%
Beholder 269% match

Shares Dystopian, Branching Narrative, Political Intrigue, Moral Choice.

Both lean into Single-Player, Dystopian, Campaign, Political Intrigue.

Single-Player95%Dystopian85%Campaign75%Political Intrigue80%
Suzerain53% match

Shares Branching Narrative, Political Intrigue, Moral Choice, Multiple Endings.

Both lean into Single-Player, Campaign, Branching Narrative, Political Intrigue.

Single-Player95%Campaign90%Branching Narrative85%Political Intrigue80%

Shares Point-and-Click, Branching Narrative, Moral Choice, Earnest.

Both lean into Single-Player, Point-and-Click, Branching Narrative, Campaign.

Single-Player80%Point-and-Click95%Branching Narrative85%Campaign75%

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Single-Player95%Branching Narrative90%Campaign85%Multiple Endings80%
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