
Not for Broadcast
Not For Broadcast is an immersive, narrative-driven propaganda sim set in the control room of a TV Studio in a 1980’s dystopia. Control what the people see and what they don't as the government tightens its grip. Will you censor the news and be rewarded, or fight for the truth and live with the consequences?
What it feels like
Despite dark comedy elements, the core moral and political questions are treated with sincere dramatic weight. The tumultuous political climate and constant pressure to decide whether to cooperate or resist creates a jittery unease. The dystopian setting and consequence-laden choices establish a cold hopelessness with few comforting options.
What it's about
Set in a 1980s dystopia where a new authoritarian party has won and tightens governmental control over media and information. The mechanics and narrative center on scheming, power plays, and the machinery of government control over truth and media. The core tension explores the seduction and corruption of power—deciding whether to abuse censorship authority or resist it.
How it plays
Weighty ethical decisions—censor or expose truth—shape the story and how the player character is perceived by government and public. Point-and-click interaction is explicitly listed in genres; players interact with the control room interface by clicking hotspots.
How it looks and sounds
User tags confirm first-person perspective; the player inhabits the control booth and sees the studio environment from that vantage.
How it's structured
Designed for solo play with no multiplayer component; the entire narrative-driven experience is built around individual decision-making. A bounded story arc with a definite beginning, middle, and end set across the political crisis in a 1980s dystopia. Core mechanic revolves around player choices determining whether to censor or expose truth, directly forking the story into meaningfully different paths.
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