
Othercide
Othercide is a horror themed tactical turn-based game set in an esoteric world beyond our reality. The game will place the player in control of female warriors, in a desperate struggle to push back nightmarish creatures and prevent reality from shattering. Using only black, white and touch of red, the game will drag players into a whole new universe for the genre, to experience a journey through a strange and unknown world, a world that lays behind the mirror of their own minds.
What it feels like
The desperate struggle against nightmarish forces in a doomed-feeling world maintains an unflinching darkness. Slow-building anticipatory fear permeates the setting as an esoteric unknown world filled with nightmare creatures. Fearsome boss encounters and nightmare creatures pose active present threats.
What it's about
An esoteric world beyond reality with nightmare creatures and threats to reality itself evokes cosmic horror dread. A grim world of nightmarish creatures and decayed supernatural horror fits dark fantasy themes.
How it plays
Grid-based tactical turn-based combat with positioning and tactical decision-making is the definitive core loop. Turn-by-turn combat structure is fundamental to the design and gameplay identity. Leading an army of female warriors implies assembling and directing a squad of distinct characters.
How it looks and sounds
The explicit visual constraint of black, white, and touches of red defines the aesthetic identity throughout. Gothic atmosphere pervades the game with dark fantasy aesthetic and ornate supernatural setting. The deliberate monochrome with touches of red uses color sparingly but with strong visual impact.
How it's structured
Core design is explicitly single-player with no multiplayer component mentioned. Steam user tags reference 'rogue-lite' and 'rogue-like' suggesting discrete runs with some persistence. Rogue-like structure implies unlocks and upgrades that accumulate across runs.
Kindred games
Shares Turn-Based Combat, Grid Tactics Combat, Cosmic Horror, Run-Based.
Both lean into Turn-Based Combat, Single-Player, Grid Tactics Combat, Run-Based.
Shares Turn-Based Combat, Grim, Gothic, Dread.
Both lean into Turn-Based Combat, Single-Player, Grim, Gothic.
Shares Turn-Based Combat, Grid Tactics Combat, Run-Based, Dark Fantasy.
Both lean into Turn-Based Combat, Single-Player, Grid Tactics Combat, Run-Based.
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