
Pentiment
A 16th-century narrative adventure set in Upper Bavaria, following Andreas Maler, a journeyman artist working in the bygone scriptorium of Kiersau Abbey during a time of great social unrest. While finishing his masterpiece, Andreas inadvertently becomes entangled in a series of murders that take place over 25 years. Peasants, thieves, craftsmen, monks, nuns, nobles, and even saints must be investigated and interrogated to expose the truth.
What it feels like
Sincere engagement with historical detail and character stories drives emotional investment. The paced investigation invites reflection on clues, motives, and layered historical intrigue.
What it's about
Unraveling a series of connected murders across decades is the central unifying structure. Grounded in 16th-century Upper Bavaria with period-authentic setting and social detail. Playing as an investigator gathering evidence and interrogating suspects to solve crimes.
How it plays
Interrogating and conversing with townsfolk to gather clues is core to investigation. Examining scenes, combining clues, and interacting via hotspots define the adventure mechanics. Character knowledge and social standing likely gate dialogue options and investigation success.
How it looks and sounds
Illustrated hand-drawn aesthetic is central to the game's visual identity and appeal.
How it's structured
The 25-year mystery arc with a definite conclusion is the bounded, authored narrative spine. Player choices and dialogue decisions shape investigation outcomes and multiple endings. Order of investigation and which clues to pursue offers player agency in solving the mystery.
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