Pirates, Vikings, and Knights II cover art

Pirates, Vikings, and Knights II

2025Octoshark StudiosLinux, PC (Microsoft Windows), Mac

Pirates, Vikings, and Knights II boasts a unique three-team symmetry and a myriad of colorful characters to promote exciting, strategic, and fun gameplay. It features several game modes, each requiring its own special brand of cunning to master. Do battle on a tropical island for control of bountiful treasure. Appease your gods by spilling the blood of your enemies deep within a Mayan temple. Conquer your foes by taking control of precious badlands territory.

What it feels like

Explicitly described as hilarious and fun, with colorful characters and comedic presentation over grim seriousness. High-energy colorful aesthetic and emphasis on fun, chaos, and glory evokes bright, effusive energy.

Playful75%
Exuberant50%

What it's about

Pirates are one of the three core factions with swashbuckling adventure and treasure as core motivations. Historical setting with Vikings and Knights provides era flavor, though played comedically rather than seriously grounded.

Pirates & High Seas75%
Historical35%

How it plays

The game features distinct character classes (Pirate, Viking, Knight) that define roles and abilities within each faction. Swordplay and hack-and-slash combat are core to the three-faction warfare, though blended with shooter mechanics. Tagged as FPS and Shooter, indicating ranged combat is a significant component alongside melee.

Class System90%
Melee Combat65%
Gunplay55%
Level Editor & UGC45%

How it looks and sounds

Described as FPS and First-Person in tags, confirming first-person camera as the core perspective.

First-Person90%

How it's structured

Direct three-way team PvP combat is the definitive core gameplay loop, explicitly framed as competitive multiplayer war. Three-team symmetry enforces team coordination and structured team-versus-team competition. Multiple discrete battle arenas (tropical island, Mayan temple, badlands) are the stages of combat rather than seamless traversal.

Competitive PvP95%
Team-Based80%
Arena-Based60%
Mission-Based50%
Single-Player25%

Shares Competitive PvP, Class System, First-Person, Team-Based.

Both lean into Competitive PvP, First-Person, Class System, Team-Based.

Competitive PvP95%First-Person90%Class System90%Team-Based90%

Shares Competitive PvP, Class System, Team-Based, First-Person.

Both lean into Competitive PvP, Class System, Team-Based, First-Person.

Competitive PvP92%Class System90%Team-Based88%First-Person75%
Day of Defeat66% match

Shares Class System, First-Person, Competitive PvP, Team-Based.

Both lean into First-Person, Class System, Competitive PvP, Team-Based.

First-Person90%Class System90%Competitive PvP80%Team-Based85%

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Competitive PvP80%Team-Based75%First-Person65%Class System60%
Teeworlds52% match

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Both lean into Competitive PvP, Team-Based, Gunplay, Playful.

Competitive PvP95%Team-Based55%Gunplay75%Playful45%
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