Please, Don't Touch Anything cover art

Please, Don't Touch Anything

2015Four QuartersWeb browser, PlayStation 4, Linux, Android, PC (Microsoft Windows), iOS, Mac, Xbox One, Nintendo Switch

Please, Don’t Touch Anything is a cryptic, brain-racking button-pushing simulation. Covering for a colleague who is taking a bathroom break, you find yourself in front of a mysterious panel which only component is a red button. And since you’ve clearly been instructed not to touch anything, the only thing you want to do now is push that damn button. Push it and expect to be held liable for any unintended aftermath. And there will be many.

What it feels like

The cryptic nature of the panel, its unexplained controls, and secret consequences create constant enigma. The premise invites mischievous experimentation; breaking rules and pushing forbidden buttons is the fun. The premise—being held liable for nuclear explosions from a bathroom break—embraces deadpan nonsensical logic.

Mysterious80%
Playful70%
Absurdist60%
Whimsical55%

What it's about

The hidden panel, cryptic controls, and uncovering what is really going on suggest conspiracy and secrets.

Conspiracy50%

How it plays

The game's core interaction model is clicking hotspots and buttons on a mysterious panel to explore consequences. Finding secrets, hidden details, and Easter eggs within the panel interface is a significant exploration mechanic. Solving the puzzle of what each button does and finding the correct sequences requires logical deduction.

Point-and-Click95%
Hidden Object & Search65%
Logic Puzzles60%
Moral Choice40%

How it looks and sounds

The interface is stripped down to essentials—a panel, buttons, minimal ornamentation—focusing attention. Retro pixel-art visuals are mentioned in Steam tags and fit the indie aesthetic.

Minimalist Visuals50%
Pixel Art45%

How it's structured

Explicitly single-player with no multiplayer component. The game is designed to be completable in a single sitting or a few hours, a key casual design. Multiple distinct endings result from different button sequences and choices, heavily promoted in player tags.

Single-Player90%
Short Playtime75%
Multiple Endings70%
Nonlinear Progression55%
Plug & Play60% match

Shares Point-and-Click, Mysterious, Short Playtime, Absurdist.

Both lean into Single-Player, Point-and-Click, Mysterious, Short Playtime.

Single-Player90%Point-and-Click75%Mysterious65%Short Playtime70%

Shares Point-and-Click, Playful, Whimsical, Short Playtime.

Both lean into Point-and-Click, Single-Player, Playful, Whimsical.

Point-and-Click95%Single-Player90%Playful80%Whimsical85%

Shares Point-and-Click, Mysterious, Playful, Hidden Object & Search.

Both lean into Point-and-Click, Single-Player, Mysterious, Playful.

Point-and-Click95%Single-Player80%Mysterious75%Playful65%

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Tacoma45% match

A lesser-known kindred — Point-and-Click, Mysterious, Short Playtime, Hidden Object & Search. 86% positive across 4,784 Steam reviews.

Both lean into Single-Player, Point-and-Click, Mysterious, Short Playtime.

Single-Player85%Point-and-Click75%Mysterious80%Short Playtime60%

A lesser-known kindred — Point-and-Click, Hidden Object & Search, Short Playtime, Playful. 97% positive across 4,612 Steam reviews.

Both lean into Single-Player, Point-and-Click, Hidden Object & Search, Short Playtime.

Single-Player90%Point-and-Click85%Hidden Object & Search95%Short Playtime65%

A lesser-known kindred — Point-and-Click, Mysterious, Multiple Endings, Hidden Object & Search. 89% positive across 4,523 Steam reviews.

Both lean into Point-and-Click, Single-Player, Mysterious, Multiple Endings.

Point-and-Click92%Single-Player80%Mysterious70%Multiple Endings55%
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