Predator: Hunting Grounds cover art

Predator: Hunting Grounds

2020IllfonicXbox Series X|S, PlayStation 4, PC (Microsoft Windows), PlayStation 5

Drop into the Predator universe through a new competitive online multiplayer experience. Play as an elite Fireteam charged to complete paramilitary operations while a Predator mercilessly hunts you. Or, BE the Predator, armed with all the deadly alien weaponry you've grown to love and pursue your prey.

What it feels like

Asymmetric imbalance and hunt mechanics create sustained pressure where either side faces imminent threat. The Predator's relentless pursuit and deadly alien arsenal establish an active, present threat throughout play.

Tense75%
Menacing70%

What it's about

The Predator universe and extraterrestrial antagonist ground the setting in licensed sci-fi action. Fireteam operators conduct paramilitary missions, employing military tactics, loadouts, and operational structure. Paramilitary operations and covert mission objectives evoke elements of infiltration and clandestine warfare.

Science Fiction80%
Military & War70%
Espionage45%

How it plays

Fireteam combat revolves around tactical gunplay, aiming, and coordinated suppressive fire against the Predator threat. Both sides employ stealth—the Fireteam avoids detection while completing missions; the Predator uses cloaking and ambush tactics. Line-of-sight, thermal vision, and awareness systems drive the asymmetric tension between the hunter and hunted.

Gunplay80%
Stealth65%
Detection & Awareness60%
Loadout Customization55%

How it looks and sounds

The Fireteam plays in first-person perspective, delivering visceral gunplay and immersive combat engagement. The Predator primarily uses third-person perspective for mobility and tracking, offering a different spatial awareness.

First-Person75%
Third-Person50%

How it's structured

The core design pits an asymmetrically-powered Predator player against a five-player Fireteam with fundamentally different roles, abilities, and win conditions. Direct player-versus-player competition is the central mode, with one team hunting the other across multiple match objectives. The Fireteam succeeds by completing discrete paramilitary objectives before being hunted down, structuring play around bounded mission goals.

Asymmetric Multiplayer95%
Competitive PvP85%
Mission-Based70%
Online Co-op65%
Short Playtime50%

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Asymmetric Multiplayer95%Competitive PvP90%Tense75%Gunplay65%
Depth66% match

Shares Asymmetric Multiplayer, Competitive PvP, First-Person, Gunplay.

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Asymmetric Multiplayer85%Competitive PvP75%First-Person75%Tense75%

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Both lean into Asymmetric Multiplayer, Competitive PvP, Gunplay, Tense.

Asymmetric Multiplayer92%Competitive PvP95%Gunplay85%Tense75%

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