
Prey
In Prey, you awaken aboard Talos I, a space station orbiting the moon in the year 2032. You are the key subject of an experiment meant to alter humanity forever – but things have gone terribly wrong. The space station has been overrun by hostile aliens and you are now being hunted. As you dig into the dark secrets of Talos I and your own past, you must survive using the tools found on the station, your wits, weapons, and mind-bending abilities.
What it feels like
A pervasive sense of slow-building fear and anticipation of alien threats defines the atmospheric tension. Uncovering the truth about Talos I, the experiment, and the player's own past drives sustained enigmatic intrigue.
What it's about
The entire premise is set in a near-future space station (2032) with advanced technology and speculative sci-fi worldbuilding as the core setting. Horror is a core theme—being hunted by lethal aliens on a dying space station creates sustained dread and fear. Survival against hostile aliens and a hostile environment is central to the gameplay loop and narrative.
How it plays
Arkane Studios' signature immersive sim design—interlocking systems allowing multiple player-authored solutions through exploration, environmental interaction, and varied abilities. Stealth is a core and rewarded tool alongside combat, fitting the hunted-survivor fantasy on a space station full of threats. Combat with improvised and found weapons, firearms, and tool-weapons is a major pillar of survival gameplay.
How it looks and sounds
The game is presented entirely from a first-person perspective, directly through the protagonist's eyes. The space station and characters are rendered with high-fidelity, realistic detail and lighting.
How it's structured
Prey is exclusively single-player with no multiplayer component, as explicitly stated in the features. Talos I is explored as a continuous, interconnected space station without hard area transitions or loading screens between major regions. The player has significant freedom in how they explore, which areas they tackle, and the order of objectives within the station.
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Shares First-Person, Science Fiction, Immersive Sim, Stealth.
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