Routine cover art

Routine

2025Lunar SoftwareXbox Series X|S, PC (Microsoft Windows), Xbox One

Routine is a First Person Sci-Fi Horror title set on an abandoned Lunar base designed around an 80’s vision of the future. Curious exploration turns into a need for survival when a lunar base goes completely quiet. Searching for answers puts you face to face with an enemy who is certain the main threat is you. Discoveries lead to deeper unknowns and the only way to go is forward.

What it feels like

Unknown threats and the quiet abandonment build slow-building anticipatory fear throughout exploration. The narrative structure emphasizes discoveries leading to deeper unknowns, sustaining enigmatic tension. Survival mechanics against an enemy perceiving the player as a threat create sustained edge-of-seat pressure.

Dread80%
Mysterious75%
Tense70%
Lonely60%

What it's about

Set on an abandoned lunar base with 80s sci-fi aesthetic; the sci-fi setting is core to the experience. Described explicitly as sci-fi horror with survival against unknown threats; fear and dread are primary objectives. Survival against unknown threats on an abandoned base is the central struggle and framing.

Science Fiction90%
Horror85%
Survival Against Nature80%
Existential50%

How it plays

Survival against an enemy that perceives the player as a threat implies stealth and evasion as core survival tools. Enemy awareness and line-of-sight mechanics drive tension in survival encounters. Exploration and investigation of an abandoned base suggest environmental puzzle-solving to progress and uncover secrets.

Stealth75%
Detection & Awareness65%
Environmental Puzzles65%
Resource Management45%

How it looks and sounds

First-person perspective is the definitive way the game is experienced and framed throughout. 80s vision of the future aesthetic likely incorporates retro-futuristic 3D design sensibilities. 80s-inspired lunar base aesthetic commonly employs neon lighting and glowing tech elements.

First-Person95%
Retro 3D60%
Neon40%

How it's structured

Explicitly single-player experience with no multiplayer component mentioned. Exploration of a continuous lunar base environment suggests seamless traversal without hard boundaries.

Single-Player90%
Seamless World60%

Shares First-Person, Horror, Dread, Science Fiction.

Both lean into First-Person, Single-Player, Horror, Dread.

First-Person88%Single-Player88%Horror85%Dread88%

Shares Horror, First-Person, Dread, Stealth.

Both lean into Horror, First-Person, Stealth, Dread.

Horror95%First-Person75%Stealth85%Dread80%
Prey66% match

Shares First-Person, Science Fiction, Horror, Dread.

Both lean into Single-Player, First-Person, Science Fiction, Horror.

Single-Player100%First-Person95%Science Fiction95%Horror75%

See all games like Routine

We Went Back45% match

A lesser-known kindred — First-Person, Dread, Science Fiction, Mysterious. 86% positive across 4,772 Steam reviews.

Both lean into First-Person, Dread, Science Fiction, Single-Player.

First-Person75%Dread80%Science Fiction65%Single-Player60%

A lesser-known kindred — First-Person, Science Fiction, Environmental Puzzles, Mysterious. 89% positive across 4,378 Steam reviews.

Both lean into Single-Player, First-Person, Science Fiction, Environmental Puzzles.

Single-Player90%First-Person85%Science Fiction75%Environmental Puzzles80%

A lesser-known kindred — First-Person, Horror, Dread, Lonely. 90% positive across 4,526 Steam reviews.

Both lean into Single-Player, First-Person, Horror, Dread.

Single-Player95%First-Person90%Horror80%Dread80%
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