
Raging Loop
Immerse yourself in a thrilling psychological horror visual novel taking place in the secluded Japanese village of Yasumizu. A heavy fog surrounds the village, preventing everyone from ever leaving. Ancient Gods have come back to hunt the villagers down one by one. The Feast has begun, can you escape the village alive?
What it feels like
Slow-building anticipatory fear as the Feast progresses and more villagers are hunted defines the emotional register. Enigmatic secrets about the gods, the fog, and the village's true nature pull the player forward. Distrust and uncertainty pervade the loops as the player questions who can be trusted among the villagers.
What it's about
The game is explicitly framed as a psychological horror visual novel exploring fear, unreliable reality, and the terror of a hunting scenario—core to its identity. Unraveling the truth about the village, the fog, the killings, and the ancient gods' nature is the central driving force. Time loop mechanics are prominent enough to appear in user tags and enable the protagonist to carry knowledge across resets to solve the mystery.
How it plays
Branching conversation choices drive interaction, information gathering, and relationship outcomes with villagers. Character observations and dialogue choices may gate access to information and story outcomes based on player perception.
How it looks and sounds
Japanese anime-inspired visual novel aesthetic with character designs and style typical of the genre.
How it's structured
Play repeats a bounded stretch of time with knowledge carried across resets, allowing the player to uncover new truths each cycle. Multiple endings depend on player choices and dialogue decisions made within the loops. The game explicitly features multiple distinct endings determined by how choices and investigations unfold.
Kindred games
Shares Psychological Horror, Branching Narrative, Horror, Dialogue Trees.
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