Rainbow Six Siege cover art

Rainbow Six Siege

2015Ubisoft MontrealGoogle Stadia, Xbox Series X|S, PlayStation 4, PC (Microsoft Windows), PlayStation 5, Xbox One

Tom Clancy's Rainbow Six Siege is a tactical first-person shooter focused on close-quarters combat between teams of five. Players select from a roster of operators drawn from counter-terrorism units around the world, each with unique gadgets and abilities. One team attacks objectives such as defusing bombs or rescuing hostages, while the other team fortifies and defends. The game emphasizes destructible environments, with players able to breach walls, ceilings, and floors to create new lines of sight. There is no respawning within rounds, making each player's survival critical. The title has no single-player campaign but includes training modes and cooperative scenarios against AI opponents.

What it feels like

Sustained edge-of-seat pressure from permanent death per round and high-stakes tactical decisions creates pervasive tension.

Tense85%

What it's about

Counter-terrorism units, tactical operations, and armed conflict form the thematic backbone.

Military & War80%

How it plays

Aiming and firing firearms with precise, tactile feedback is the core moment-to-moment interaction in combat. Combat revolves around taking cover, peeking from fortified positions, and suppressing enemy fire as core tactical elements. No respawning within rounds means death is permanent per round, making each player's survival and positioning critically high-stakes.

Gunplay90%
Cover Shooter85%
Permadeath85%
Grid Tactics Combat80%
Class System75%
Detection & Awareness75%
Stealth70%
Environmental Puzzles65%
Immersive Sim60%
Loadout Customization60%
Physics-Driven55%
Resource Management55%

How it looks and sounds

The game is presented entirely from the player character's first-person perspective, which is fundamental to the tactical shooter experience.

First-Person95%

How it's structured

Direct team-versus-team competition where one side attacks and the other defends is the core structured mode. Five-versus-five team composition with coordinated roles and shared objectives is fundamental to the experience. Attackers and defenders play by fundamentally different rules, abilities, and goals within the same space.

Competitive PvP95%
Team-Based90%
Asymmetric Multiplayer85%
Mission-Based70%
Arena-Based65%

Shares First-Person, Gunplay, Competitive PvP, Team-Based.

Both lean into First-Person, Gunplay, Team-Based, Competitive PvP.

First-Person95%Gunplay90%Team-Based85%Competitive PvP80%
Zero Hour78% match

Shares First-Person, Gunplay, Team-Based, Competitive PvP.

Both lean into First-Person, Gunplay, Team-Based, Competitive PvP.

First-Person90%Gunplay92%Team-Based88%Competitive PvP80%

Shares Competitive PvP, First-Person, Gunplay, Team-Based.

Both lean into First-Person, Competitive PvP, Gunplay, Team-Based.

First-Person95%Competitive PvP95%Gunplay90%Team-Based90%

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Intravenous 244% match

A lesser-known kindred — Gunplay, Grid Tactics Combat, Stealth, Tense. 95% positive across 4,598 Steam reviews.

Both lean into Gunplay, Grid Tactics Combat, Stealth, Tense.

Gunplay80%Grid Tactics Combat75%Stealth85%Tense70%
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