Rakuen cover art

Rakuen

2017Laura ShigiharaLinux, PC (Microsoft Windows), Mac, Nintendo Switch

A hospitalized Boy comes to terms with his own story by traveling with his Mom to a beautiful fantasy world; ultimately helping his fellow patients find closure by walking a mile in their shoes.

What it feels like

Soft, caring gentleness toward the Boy, his Mom, and vulnerable patients throughout. Earned optimism that healing and closure are possible despite hospitalization and hardship. Pervasive wistful sadness about illness and loss, finding quiet beauty in acceptance.

Tender82%
Hopeful80%
Melancholic75%
Cathartic70%

What it's about

Hospitalized protagonist coming to terms with his own story while helping patients process trauma and find closure is the thematic core. Boy's passage toward self-understanding and acceptance of his circumstances anchors the narrative. Helping patients find closure on loss and mourning their situations is woven through the structure.

Mental Health85%
Coming of Age72%
Grief & Loss68%
Friendship65%
Journey & Pilgrimage65%

How it plays

Branching conversation choices drive interaction and emotional connection with patients. Interaction driven by clicking hotspots to examine environments and advance patient stories. Puzzles woven into patient scenarios reward exploration and emotional engagement.

Dialogue Trees68%
Point-and-Click61%
Environmental Puzzles55%

How it looks and sounds

Rounded, adorable character and world design creates accessible warmth around heavy themes. Hand-placed pixel visuals contribute to the charming, indie aesthetic. Illustrative, craft-like visual presentation complements the intimate, personal storytelling.

Cute62%
Pixel Art58%
Hand-Drawn 2D52%

How it's structured

Solo hospitalized protagonist's narrative journey is the sole structural focus. A bounded, authored emotional arc from Boy's hospitalization through closure with fellow patients. Hospital hub returns to discrete fantasy stories/zones, each tied to a patient's closure journey.

Single-Player95%
Campaign92%
Hub-and-Spoke78%
Multiple Endings48%

Shares Mental Health, Melancholic, Coming of Age, Hopeful.

Both lean into Mental Health, Melancholic, Single-Player, Coming of Age.

Mental Health85%Melancholic80%Single-Player60%Coming of Age70%

Shares Coming of Age, Tender, Melancholic, Dialogue Trees.

Both lean into Single-Player, Campaign, Coming of Age, Tender.

Single-Player90%Campaign80%Coming of Age85%Tender70%
Bokura49% match

Shares Tender, Friendship, Coming of Age, Journey & Pilgrimage.

Both lean into Campaign, Tender, Friendship, Coming of Age.

Campaign65%Tender65%Friendship75%Coming of Age65%

See all games like Rakuen

A lesser-known kindred — Tender, Point-and-Click, Grief & Loss, Melancholic. 95% positive across 4,380 Steam reviews.

Both lean into Single-Player, Campaign, Tender, Point-and-Click.

Single-Player90%Campaign75%Tender80%Point-and-Click95%

A lesser-known kindred — Melancholic, Grief & Loss, Tender, Hopeful. 87% positive across 4,685 Steam reviews.

Both lean into Single-Player, Melancholic, Grief & Loss, Campaign.

Single-Player90%Melancholic85%Grief & Loss90%Campaign65%

A lesser-known kindred — Coming of Age, Dialogue Trees, Friendship, Journey & Pilgrimage. 92% positive across 4,619 Steam reviews.

Both lean into Campaign, Single-Player, Coming of Age, Dialogue Trees.

Campaign95%Single-Player90%Coming of Age85%Dialogue Trees80%
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