Resident Evil: Revelations 2 cover art

Resident Evil: Revelations 2

2015CapcomPlayStation 3, PlayStation 4, PC (Microsoft Windows), PlayStation Vita, Xbox 360, Xbox One, Nintendo Switch

Resident Evil: Revelations 2 is the retail version of the episodic survival horror series that was originally released as four downloadable episodes. This physical version combines the entire story along with some extras, but not all the available DLC. The PC version did not receive a retail release, but the same content was bundled on Steam. The game comprises four episodes, each of which feature two separate stories. This sequel bears a stronger tone to the concept of survival horror than titles such as Resident Evil 5 and Resident Evil 6. Elements of ammunition management as well as stealth or sneaking come into play in the gameplay.

What it feels like

The return to survival horror roots creates sustained pressure through resource scarcity, vulnerability, and threatening encounters rather than empowerment. Enemy threats and the hostile infected creatures present an active, present danger that clearly intends the player harm.

Tense80%
Menacing65%

What it's about

Survival horror is the core genre and primary experience design, with the game explicitly marketed as delivering an 'essential survival horror experience.' Enduring against a hostile supernatural threat with limited resources is the central narrative and mechanical struggle. Undead creatures and their outbreak drive the setting and threats, though not the sole thematic focus.

Horror95%
Survival Against Nature70%
Zombie60%

How it plays

Ranged combat with firearms against enemies is a central system, reinforced by the third-person shooter gameplay loop and ammunition management mechanics. Ammunition management is a deliberate constraint forcing players to budget scarce firepower, creating survival tension and strategic decision-making. Stealth and sneaking are explicitly noted as core gameplay elements that come into play alongside combat, offering alternative approaches to encounters.

Gunplay85%
Resource Management75%
Stealth70%
Melee Combat40%
Character Action35%

How it looks and sounds

The game is explicitly a third-person shooter, presenting the action from behind or over the shoulder of the player character.

Third-Person85%

How it's structured

The campaign is designed for two-player cooperative play throughout, with dedicated co-op mechanics and shared narrative progression. The game is structured as four distinct episodes released episodically, with this retail version bundling the complete episodic experience together. An overarching authored story campaign with a defined narrative arc connects the episodes into a bounded experience.

Co-op Campaign75%
Episodic65%
Campaign60%
Online Co-op60%
Local Co-op55%
Multiple Endings35%

Shares Third-Person, Gunplay, Co-op Campaign, Horror.

Both lean into Third-Person, Gunplay, Co-op Campaign, Horror.

Third-Person95%Gunplay90%Co-op Campaign80%Horror60%

Shares Third-Person, Gunplay, Co-op Campaign, Horror.

Both lean into Third-Person, Gunplay, Co-op Campaign, Horror.

Third-Person95%Gunplay92%Co-op Campaign88%Horror68%

Shares Horror, Gunplay, Tense, Third-Person.

Both lean into Horror, Gunplay, Tense, Campaign.

Horror95%Gunplay80%Tense80%Campaign90%

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A lesser-known kindred — Gunplay, Third-Person, Horror, Co-op Campaign. 88% positive across 4,693 Steam reviews.

Both lean into Gunplay, Third-Person, Horror, Co-op Campaign.

Gunplay85%Third-Person80%Horror65%Co-op Campaign80%

A lesser-known kindred — Horror, Gunplay, Survival Against Nature, Zombie. 96% positive across 4,352 Steam reviews.

Both lean into Horror, Gunplay, Zombie, Survival Against Nature.

Horror85%Gunplay85%Zombie80%Survival Against Nature70%

A lesser-known kindred — Co-op Campaign, Gunplay, Third-Person, Local Co-op. 91% positive across 4,757 Steam reviews.

Both lean into Co-op Campaign, Gunplay, Third-Person, Local Co-op.

Co-op Campaign90%Gunplay80%Third-Person65%Local Co-op85%
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