Schedule I cover art

Schedule I

2025TVGSPC (Microsoft Windows)

Schedule I is a first-person open-world crime simulation game where players build and manage a drug trafficking operation in the fictional city of Hyland Point. Gameplay combines business management with tactical strategy, as players grow and manufacture various substances, sell to residents while avoiding police, and expand through hiring employees and purchasing properties. Drugs can be mixed with various ingredients to alter their effects and increase sell value. Players must contend with law enforcement mechanics including random searches, roadblocks, and a wanted system. The game also features an active modding community and cooperative multiplayer.

What it feels like

The criminal underworld setting and illicit drug trade create a dark, unflinching tone without redemption.

Grim65%

What it's about

Organized drug trafficking, criminal enterprise building, and law evasion are the entire premise. Building a profitable business empire through manufacturing, pricing strategy, and expansion mirrors capitalist accumulation. Rising from small-time dealer to kingpin traces a path of growing power and criminal dominance.

Crime & Underworld95%
Capitalism & Labor65%
Power & Corruption60%

How it plays

Purchasing properties and expanding the operation through real estate and business ownership is fundamental to the gameplay loop. Manufacturing, mixing drugs with ingredients, pricing, and budgeting the operation's growth are core economic systems. Selling drugs to residents at varying prices, managing supply and demand, and building customer relationships are central.

Base Building90%
Resource Management85%
Trading & Economy80%
Crafting75%
Detection & Awareness70%
Automation60%
Stealth55%
Party Management50%
Gear Upgrades45%

How it looks and sounds

Explicitly described as first-person, shaping the direct, immersive perspective on the criminal underworld. The 'grungy city' setting and crime-sim focus evoke a worn, morally compromised aesthetic.

First-Person85%
Gritty70%

How it's structured

The game explicitly features an open-world city (Hyland Point) that players explore and develop freely as they build their empire. Single-player is a core mode, though multiplayer is also supported; solo crime-sim progression is the primary experience. Online cooperative multiplayer is explicitly listed, allowing players to collaborate on empire-building.

Open World95%
Single-Player85%
Online Co-op65%

Shares Crime & Underworld, Open World, First-Person, Resource Management.

Both lean into Crime & Underworld, Single-Player, Open World, First-Person.

Crime & Underworld90%Single-Player90%Open World80%First-Person65%
Savage Lands55% match

Shares Open World, First-Person, Resource Management, Base Building.

Both lean into Open World, First-Person, Resource Management, Base Building.

Open World85%First-Person80%Resource Management80%Base Building75%

Shares Open World, Crime & Underworld, Base Building, Stealth.

Both lean into Open World, Single-Player, Crime & Underworld, Base Building.

Open World95%Single-Player90%Crime & Underworld70%Base Building60%

See all games like Schedule I

A lesser-known kindred — Base Building, Resource Management, Trading & Economy, Capitalism & Labor. 91% positive across 4,418 Steam reviews.

Both lean into Single-Player, Base Building, Resource Management, Trading & Economy.

Single-Player85%Base Building75%Resource Management78%Trading & Economy60%
Bum Simulator36% match

A lesser-known kindred — Open World, First-Person, Base Building, Resource Management. 88% positive across 4,765 Steam reviews.

Both lean into Single-Player, Open World, First-Person, Base Building.

Single-Player90%Open World80%First-Person70%Base Building60%
Autonauts33% match

A lesser-known kindred — Base Building, Automation, Resource Management, Crafting. 90% positive across 4,944 Steam reviews.

Both lean into Single-Player, Base Building, Automation, Resource Management.

Single-Player92%Base Building80%Automation95%Resource Management68%
Work on Schedule I?Claim this page to correct details or add missing context.