Shinobi: Art of Vengeance cover art

Shinobi: Art of Vengeance

2025LizardcubeXbox Series X|S, PlayStation 4, PC (Microsoft Windows), PlayStation 5, Xbox One, Nintendo Switch

Slay the enemies in the silence of the moment. Run through the world of Shinobi full of monsters and ninja actions. Grab Oborozuki, the legendary sword, and slay evil once more. Your clan and the world are counting on you.

What it feels like

A kinetic rush of action and flow through slaying enemies in silence defines the visceral, thrilling moment-to-moment play. The heroic defeat of evil and restoration of the world carries a swelling sense of hard-won victory.

Exhilarating75%
Triumphant50%

What it's about

A classic hero's journey to defeat evil and save the clan and world drives the narrative arc. 'Art of Vengeance' in the title and the framing suggest vengeance as a thematic motivation for the protagonist. A world of monsters, magic swords, and ninja clans evokes fantasy worldbuilding beyond contemporary setting.

Heroic Quest60%
Revenge50%
High Fantasy35%

How it plays

Jumping and navigating hazardous geometry through a 2D action-platformer structure is definitional to the core experience. Fast melee combat against many enemies with the legendary sword Oborozuki driving the moment-to-moment action is central. Parkour and fluid traversal across platforms suggests expressive aerial control typical of ninja action games.

Platforming95%
Hack-and-Slash90%
Air Mobility55%
Character Action50%
Parry / Riposte40%

How it looks and sounds

The unique hand-drawn look by the Streets of Rage 4 team is a signature visual feature repeatedly emphasized. A 2D action platformer is presented in side-view profile, making this the foundational camera perspective.

Hand-Drawn 2D85%
Side View85%

How it's structured

Explicitly single-player focused experience with no multiplayer component mentioned. A bounded narrative arc of confronting monsters and restoring peace structures the overall progression.

Single-Player70%
Campaign45%

Shares Platforming, Side View, Exhilarating, Air Mobility.

Both lean into Platforming, Side View, Single-Player, Air Mobility.

Platforming95%Side View80%Single-Player90%Air Mobility85%
Strider60% match

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Hack-and-Slash80%Platforming72%Side View75%Exhilarating55%

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Both lean into Hack-and-Slash, Side View, Hand-Drawn 2D, Single-Player.

Hack-and-Slash90%Side View95%Hand-Drawn 2D85%Single-Player95%

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