Spelunky 2 cover art

Spelunky 2

2020BlitWorksXbox Series X|S, PlayStation 4, PC (Microsoft Windows), PlayStation 5, Xbox One, Nintendo Switch

Spelunky 2 builds upon the unique, randomized challenges that made the original a roguelike classic, offering a huge adventure designed to satisfy players old and new. Meet the next generation of explorers as they find themselves on the Moon, searching for treasure and missing family.

What it feels like

Mischievous, teasing fun and dark humor invite experimentation and mess-around discovery despite difficulty. A carefree, unburdened mood coexists with the brutal difficulty through charming character and world design.

Playful62%
Lighthearted50%

What it's about

Searching for treasure and missing family on the Moon anchors a transformative exploration narrative.

Journey & Pilgrimage45%

How it plays

Jumping and navigating hazardous geometry through mines and the moon constitutes the core moment-to-moment challenge. Death is permanent within each run, raising the stakes and weight of every decision as a core design principle. Tight, unforgiving jumps and pixel-level execution demanded against hazards and enemies make precision central.

Platforming95%
Permadeath88%
Precision Platforming78%
Emergent Systems68%
Physics-Driven55%
Loot & Drops48%

How it looks and sounds

A 2D side-on profile view of action constitutes the entire presentation and play perspective. Deliberately low-resolution hand-placed pixel visuals define the aesthetic appeal and retro charm.

Side View92%
Pixel Art70%

How it's structured

Spelunky 2 is defined by randomized, algorithmically-generated level layouts that ensure each run differs. Play is divided into discrete attempts that reset on loss, with knowledge and unlocks carrying forward between runs. While multiplayer exists, the game is designed foremost as a solo experience with robust single-player content.

Procedural Levels92%
Run-Based90%
Single-Player75%
High Replayability72%
Meta-Progression65%
Local Co-op60%
Competitive PvP35%
Caveblazers69% match

Shares Run-Based, Procedural Levels, Platforming, Permadeath.

Both lean into Run-Based, Procedural Levels, Platforming, Permadeath.

Run-Based95%Procedural Levels90%Platforming85%Permadeath85%
Montaro66% match

Shares Run-Based, Procedural Levels, Side View, Platforming.

Both lean into Run-Based, Side View, Procedural Levels, Platforming.

Run-Based92%Side View85%Procedural Levels85%Platforming75%
Downwell64% match

Shares Platforming, Side View, Run-Based, Procedural Levels.

Both lean into Platforming, Side View, Run-Based, Procedural Levels.

Platforming80%Side View75%Run-Based75%Procedural Levels70%

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Caveblazers69% match

A lesser-known kindred — Run-Based, Procedural Levels, Platforming, Permadeath. 85% positive across 4,522 Steam reviews.

Both lean into Run-Based, Procedural Levels, Platforming, Permadeath.

Run-Based95%Procedural Levels90%Platforming85%Permadeath85%
20XX61% match

A lesser-known kindred — Run-Based, Procedural Levels, Platforming, Meta-Progression. 91% positive across 4,562 Steam reviews.

Both lean into Run-Based, Procedural Levels, Platforming, Meta-Progression.

Run-Based95%Procedural Levels90%Platforming85%Meta-Progression75%

A lesser-known kindred — Platforming, Procedural Levels, Side View, High Replayability. 93% positive across 4,806 Steam reviews.

Both lean into Platforming, Procedural Levels, Side View, Single-Player.

Platforming90%Procedural Levels85%Side View80%Single-Player85%
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