Outlast II cover art

Outlast II

2017Red BarrelsPlayStation 4, PC (Microsoft Windows), Mac, Xbox One, Nintendo Switch

Outlast 2 is the sequel to the acclaimed survival horror game Outlast. Set in the same universe as the first game, but with different characters and a different setting, Outlast 2 is a twisted new journey into the depths of the human mind and its dark secrets. No conflict is ever black and white.

What it feels like

Visceral horror coupling terror with revulsion is the primary design goal, delivering disturbing imagery and relentless dread throughout. Slow-building anticipatory fear of terrible things permeates the entire experience as the player encounters escalating cult horrors. An active, present threat of cult violence and supernatural danger constantly pursues the player through the wilderness.

Horrific95%
Dread90%
Menacing85%
Oppressive80%

What it's about

Horror rooted in paranoia, trauma, and the unreliability of perception drives the narrative and atmosphere. Solitude in a remote wilderness surrounded by hostile cultists creates persistent psychological isolation and vulnerability. Vast indifferent supernatural forces beyond human comprehension underpin the cult's apocalyptic beliefs and the game's ending.

Psychological Horror85%
Isolation75%
Cosmic Horror70%
Faith & Religion65%
Mystery60%

How it plays

Avoiding detection via shadow and sound reading is core to survival, forcing careful movement through hostile spaces. Enemy line-of-sight and alertness states drive tension as cultists hunt the defenseless player. Fluid free-running across chaotic environments via vaults and climbs enables evasion and traversal.

Stealth85%
Detection & Awareness80%
Parkour70%
Climbing65%

How it looks and sounds

The world is seen directly through the player character's eyes, creating visceral immersion in the horror experience. Grimy, worn high-detail realism of blood, decay, and bodily desecration creates visceral unease.

First-Person95%
Gritty70%

How it's structured

Designed to be played solo, with no multiplayer component—intensifying isolation and personal horror. A bounded, authored story arc with a definite beginning, middle, and unsettling ending. Player choice in routing and exploration through the wilderness and cult locations provides some freedom of approach.

Single-Player90%
Campaign85%
Nonlinear Progression55%
Outlast67% match

Shares First-Person, Dread, Psychological Horror, Stealth.

Both lean into First-Person, Dread, Single-Player, Psychological Horror.

First-Person95%Dread90%Single-Player80%Psychological Horror85%

Shares First-Person, Dread, Menacing, Oppressive.

Both lean into First-Person, Single-Player, Dread, Campaign.

First-Person95%Single-Player90%Dread85%Campaign85%

Shares First-Person, Dread, Psychological Horror, Stealth.

Both lean into First-Person, Single-Player, Dread, Psychological Horror.

First-Person95%Single-Player90%Dread80%Psychological Horror85%

See all games like Outlast II

A lesser-known kindred — First-Person, Horrific, Psychological Horror, Dread. 87% positive across 4,350 Steam reviews.

Both lean into First-Person, Single-Player, Campaign, Horrific.

First-Person100%Single-Player100%Campaign90%Horrific75%
We Went Back42% match

A lesser-known kindred — Dread, First-Person, Isolation, Cosmic Horror. 86% positive across 4,772 Steam reviews.

Both lean into Dread, First-Person, Isolation, Single-Player.

Dread80%First-Person75%Isolation75%Single-Player60%
Summer of '5835% match

A lesser-known kindred — First-Person, Dread, Psychological Horror, Mystery. 89% positive across 4,904 Steam reviews.

Both lean into First-Person, Single-Player, Dread, Psychological Horror.

First-Person90%Single-Player85%Dread75%Psychological Horror72%
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