Stranded Deep cover art

Stranded Deep

2015Beam Team GamesPlayStation 4, Linux, PC (Microsoft Windows), Mac, Xbox One, Nintendo Switch

Stranded Deep will feature a unique physically-based crafting and building system. Great care has been taken to minimize, even eliminate, most of the in-game UI. You will be able to craft a variety of crude weapons and tools such as spears, axes, knives, bows and even crossbows. And then there’s an assortment of everyday items to figure out how to craft. You will also be able to build a diverse range of unique shelters and rafts.

What it feels like

Facing life-threatening scenarios and constant danger from hunger, thirst, and predators maintains edge-of-seat pressure. The harsh, unforgiving ocean with few comforts or safety nets creates cold hopelessness in survival odds.

Tense75%
Bleak60%

What it's about

Surviving in a hostile ocean environment after a plane crash is the primary subject and narrative frame. Being stranded alone in the vast Pacific Ocean emphasizes solitude and disconnection.

Survival Against Nature90%
Isolation70%

How it plays

Managing hunger, thirst, health, and exposure to stay alive is the core loop of the game as a plane crash survivor. A physically-based crafting system for weapons, tools, shelter, and rafts is explicitly central to the design and progression. Scavenging and managing scarce resources under the pressure of survival needs drives continuous decision-making.

Survival Needs95%
Crafting92%
Resource Management85%
Base Building80%
Freeform Building65%
Swimming & Diving60%
Point-and-Click35%

How it looks and sounds

The first-person perspective immerses the player directly in the survivor's immediate struggle.

First-Person80%

How it's structured

The player sets their own goals within the survival framework; exploration and experimentation are encouraged. A large continuous Pacific Ocean space is explorable in non-linear fashion with procedural variation. Each playthrough generates a different experience with procedural variation in threats and scenarios.

Sandbox80%
Open World75%
Procedural Levels70%
Online Co-op55%
Single-Player50%
CastleMiner Z76% match

Shares Crafting, Sandbox, Survival Against Nature, First-Person.

Both lean into Crafting, Sandbox, First-Person, Survival Against Nature.

Crafting80%Sandbox90%First-Person85%Survival Against Nature75%
Raft73% match

Shares Survival Against Nature, Crafting, Survival Needs, First-Person.

Both lean into Survival Against Nature, Crafting, Survival Needs, First-Person.

Survival Against Nature85%Crafting80%Survival Needs70%First-Person80%
Green Hell72% match

Shares Survival Against Nature, Survival Needs, Crafting, First-Person.

Both lean into Survival Against Nature, Survival Needs, Crafting, Open World.

Survival Against Nature95%Survival Needs90%Crafting80%Open World85%

See all games like Stranded Deep

Bum Simulator63% match

A lesser-known kindred — Sandbox, Survival Needs, Survival Against Nature, Open World. 88% positive across 4,765 Steam reviews.

Both lean into Sandbox, Survival Needs, Survival Against Nature, Open World.

Sandbox95%Survival Needs75%Survival Against Nature75%Open World80%
Autonauts35% match

A lesser-known kindred — Sandbox, Crafting, Base Building, Resource Management. 90% positive across 4,944 Steam reviews.

Both lean into Sandbox, Crafting, Base Building, Resource Management.

Sandbox85%Crafting70%Base Building80%Resource Management68%

A lesser-known kindred — Survival Needs, Procedural Levels, Resource Management, Survival Against Nature. 91% positive across 4,486 Steam reviews.

Both lean into Survival Needs, Procedural Levels, Resource Management, Survival Against Nature.

Survival Needs70%Procedural Levels90%Resource Management75%Survival Against Nature65%
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