Styx: Master of Shadows cover art

Styx: Master of Shadows

2014Cyanide StudioPlayStation 4, PC (Microsoft Windows), Xbox One

Styx: Master of Shadows is an infiltration game with RPG elements taking place in a dark fantasy universe, where you sneak, steal and assassinate your way through as Styx, a Goblin two-centuries of age. Deep inside the vertiginous and multi-layered forsaken Tower of Akenash, where Humans and Elves protect the World-Tree, source of the Amber – a powerful and magical golden sap – is hidden Styx’ chance to understand his true origin... and to make a fortune at the same time.

What it feels like

Sustained pressure and edge-of-seat caution pervade a stealth infiltration where mistakes feel costly. A harsh, unflinching darkness permeates the forsaken Tower setting and Styx's morally grey quest. Styx's true origin and the secrets within the Tower pull the player through an enigmatic narrative.

Tense75%
Grim70%
Mysterious55%

What it's about

A grim, decayed fantasy setting of the forsaken Tower of Akenash with dark Gothic atmosphere. Styx's quest to uncover his origins and claim fortune carries echoes of a classic hero's journey, though morally grey.

Dark Fantasy80%
Heroic Quest40%

How it plays

Core infiltration gameplay where sneaking, avoiding detection, and staying hidden are definitional to progressing through the Tower. Climbing, vaulting, and fluid free-running across the vertical multi-layered Tower environment is a major traversal pillar. Enemy line-of-sight, hearing, and alertness states drive constant tension as Styx navigates guarded spaces.

Stealth95%
Parkour75%
Detection & Awareness70%
Takedowns & Assassination65%
Climbing60%
Character Builds55%
Social Stealth50%
Loot & Drops45%

How it looks and sounds

The game is played from a third-person perspective following Styx through the environment. Ornate, decaying architecture and macabre atmosphere define the Tower's visual aesthetic.

Third-Person80%
Gothic65%

How it's structured

Designed as a solo stealth infiltration experience with no multiplayer component. The multi-layered Tower and its spaces are deliberately authored environments rather than procedurally generated. Linear story spine punctuated by explorable multi-layered arenas within the Tower where player can choose routes.

Single-Player90%
Handcrafted World65%
Wide-Linear60%

Shares Stealth, Parkour, Takedowns & Assassination, Third-Person.

Both lean into Stealth, Parkour, Takedowns & Assassination, Third-Person.

Stealth95%Parkour85%Takedowns & Assassination80%Third-Person65%
Thief57% match

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Both lean into Stealth, Single-Player, Detection & Awareness, Handcrafted World.

Stealth92%Single-Player85%Detection & Awareness75%Handcrafted World75%
Aragami 256% match

Shares Stealth, Third-Person, Dark Fantasy, Detection & Awareness.

Both lean into Stealth, Third-Person, Dark Fantasy, Detection & Awareness.

Stealth95%Third-Person80%Dark Fantasy65%Detection & Awareness65%

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