Styx: Shards of Darkness cover art

Styx: Shards of Darkness

2017Cyanide StudioPlayStation 4, PC (Microsoft Windows), Xbox One

Embark upon a stealthy adventure with new enemies, new environments, and a plethora of new mechanics aimed at refining the abilities and movement of Styx; grappling around corners, climbing ropes, and using his trusty knife as a zip-wire. Shards of Darkness aims to offer unparalleled freedom of movement, along with refined stealth and assassination mechanics, expanding and improving on the strengths of Styx: Master of Shadows

What it feels like

The stealth-assassination focus creates sustained edge-of-seat pressure where detection feels costly and imminent.

Tense65%

What it's about

The goblin assassin protagonist and fantasy stealth setting evoke a grim, grounded fantasy world distinct from high fantasy.

Dark Fantasy60%

How it plays

Stealth is the foundational gameplay loop; the game explicitly centers on sneaking past or assassinating enemies as core mechanics. Grappling around corners, climbing ropes, and refined movement mechanics are highlighted as central features expanding traversal freedom. Silent assassination and lethal abilities are core tools rewarding positioning and patient stalking of enemies.

Stealth95%
Parkour85%
Takedowns & Assassination80%
Detection & Awareness75%
Melee Combat55%
Loadout Customization50%
Environmental Puzzles40%

How it looks and sounds

Third-person perspective is the standard view for this stealth-action experience, following the protagonist through environments. The dark fantasy setting and stealth-assassination tone evoke a grimy, worn aesthetic of shadows and decay.

Third-Person65%
Gritty45%

How it's structured

Huge open environments to explore and master suggest discrete explorable regions rather than a seamless single world. Huge open environments designed for exploration suggest deliberately authored level design rather than procedural generation. While co-op is listed, the core experience appears designed around single-player stealth infiltration.

Open Zones70%
Handcrafted World50%
Single-Player45%

Shares Stealth, Parkour, Takedowns & Assassination, Third-Person.

Both lean into Stealth, Parkour, Third-Person, Takedowns & Assassination.

Stealth95%Parkour75%Third-Person80%Takedowns & Assassination65%

Shares Stealth, Takedowns & Assassination, Parkour, Detection & Awareness.

Both lean into Stealth, Takedowns & Assassination, Parkour, Detection & Awareness.

Stealth95%Takedowns & Assassination72%Parkour60%Detection & Awareness68%

Shares Stealth, Third-Person, Parkour, Tense.

Both lean into Stealth, Third-Person, Parkour, Tense.

Stealth75%Third-Person90%Parkour70%Tense85%

See all games like Styx: Shards of Darkness

Mini Ninjas43% match

A lesser-known kindred — Stealth, Melee Combat, Third-Person, Detection & Awareness. 90% positive across 4,775 Steam reviews.

Both lean into Stealth, Melee Combat, Third-Person, Detection & Awareness.

Stealth75%Melee Combat72%Third-Person50%Detection & Awareness38%
Intravenous 240% match

A lesser-known kindred — Stealth, Detection & Awareness, Takedowns & Assassination, Tense. 95% positive across 4,598 Steam reviews.

Both lean into Stealth, Detection & Awareness, Tense, Takedowns & Assassination.

Stealth85%Detection & Awareness65%Tense70%Takedowns & Assassination55%

A lesser-known kindred — Tense, Melee Combat, Stealth, Detection & Awareness. 87% positive across 4,350 Steam reviews.

Both lean into Tense, Single-Player, Melee Combat, Stealth.

Tense80%Single-Player100%Melee Combat80%Stealth35%
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