Tales of Zestiria cover art

Tales of Zestiria

2015tri-CrescendoPlayStation 3, PlayStation 4, PC (Microsoft Windows)

Tales of Zestiria is a Japanese role-playing game. It is the fifteenth main entry in the Tales series. As with previous entries in the Tales series, the game uses a variation of the action-based Linear Motion Battle System, with additional elements including a navigable open world, and the ability for certain characters to fuse into a single entity in battle to deliver powerful attacks. The story follows Sorey, a young man blessed with powers by a mystical spirit race known as the Seraphim who act as a stabilizing force in the land, as he travels to free the land of Glenwood from the threat of the Hellion, creatures spawned by negative emotions.

What it feels like

A sincere, heartfelt approach to the story of reuniting divided worlds and characters. Overcoming darkness and despair with hope and determination provides an underlying heroic momentum.

Earnest55%
Triumphant50%

What it's about

An epic secondary world of mystical spirits (Seraphim), divine blessing, and good-versus-evil struggle against Malevolence. Sorey's transformative pilgrimage across Glenwood to reunite humans and Seraphim drives the narrative arc. Mystical spirit races and supernatural forces are central to the world and story.

High Fantasy75%
Journey & Pilgrimage65%
Supernatural & Occult60%

How it plays

The Linear Motion Battle System is action-based with real-time combat emphasizing expressive, skill-driven melee execution. The player assembles and directs a party of distinct characters in battle. Real-time action combat likely uses lock-on targeting to manage positioning and spacing.

Character Action75%
Party Management70%
Lock-On Targeting55%
Class System50%
Character Builds45%
Loot & Drops45%

How it looks and sounds

The game uses a third-person camera perspective following the player character during exploration and combat. Japanese animation-inspired character design and visual language consistent with the Tales series aesthetic.

Third-Person80%
Anime Style55%

How it's structured

A bounded, authored story arc following Sorey's journey to stop the Hellion and reunite humans and Seraphim provides the narrative spine. Primarily designed as a single-player experience, though multiplayer and co-op options exist. The game features a navigable open world as a core structural element alongside its linear story progression.

Campaign75%
Single-Player70%
Open World65%
Wide-Linear60%
Day/Night Cycle40%
Local Co-op35%

Shares Third-Person, Character Action, High Fantasy, Anime Style.

Both lean into Third-Person, Single-Player, Campaign, Character Action.

Third-Person75%Single-Player80%Campaign70%Character Action65%

Shares Third-Person, Character Action, High Fantasy, Open World.

Both lean into Third-Person, Single-Player, Character Action, High Fantasy.

Third-Person90%Single-Player90%Character Action80%High Fantasy80%

Shares High Fantasy, Third-Person, Character Action, Party Management.

Both lean into Campaign, High Fantasy, Third-Person, Character Action.

Campaign90%High Fantasy85%Third-Person75%Character Action75%

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A lesser-known kindred — Third-Person, Character Action, High Fantasy, Anime Style. 91% positive across 4,466 Steam reviews.

Both lean into Third-Person, Single-Player, Campaign, Character Action.

Third-Person75%Single-Player80%Campaign70%Character Action65%

A lesser-known kindred — Party Management, High Fantasy, Journey & Pilgrimage, Open World. 98% positive across 4,325 Steam reviews.

Both lean into Campaign, Single-Player, Party Management, High Fantasy.

Campaign95%Single-Player95%Party Management88%High Fantasy72%

A lesser-known kindred — High Fantasy, Party Management, Class System, Triumphant. 88% positive across 4,251 Steam reviews.

Both lean into Campaign, High Fantasy, Party Management, Class System.

Campaign85%High Fantasy80%Party Management80%Class System70%
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