Teardown cover art

Teardown

2022Tuxedo LabsXbox Series X|S, PC (Microsoft Windows), PlayStation 5

Prepare the perfect heist in this simulated and fully destructible voxel world. Tear down walls with vehicles or explosives to create shortcuts. Stack objects to reach higher. Use the environment to your advantage in the most creative way you can think of.

What it feels like

The emphasis on creative, experimental destruction and varied problem-solving invites mischievous experimentation.

Playful45%

What it's about

Planning and executing the perfect heist in a destructible environment is the narrative framing.

Heist75%

How it plays

Tearing down walls and reshaping the environment through destruction is the definitional core of the gameplay loop. Physics simulation underpins core interaction—stacking objects, using vehicles, and environmental manipulation depend on simulated forces. Interlocking simulated systems (destruction, physics, objects, vehicles) permit many valid player-authored solutions to heist objectives.

Terraforming95%
Physics-Driven90%
Immersive Sim80%
Emergent Systems75%
Freeform Building70%
Vehicular Control60%
Level Editor & UGC55%
Physics Puzzles50%

How it looks and sounds

A fully destructible voxel world is the defining visual and mechanical substrate. First-person perspective positions the player directly within the destructible environment.

Voxel85%
First-Person50%

How it's structured

The game explicitly emphasizes creative problem-solving with few imposed solutions, letting players set their own heist goals. Multiplayer supports up to 12 players cooperatively tackling heists together online. Creative freedom and multiple valid solutions to each heist encourage replaying with different approaches.

Sandbox85%
Online Co-op55%
High Replayability50%
Mission-Based40%
Single-Player35%
Besiege63% match

Shares Physics-Driven, Sandbox, Freeform Building, Vehicular Control.

Both lean into Physics-Driven, Sandbox, Freeform Building, Vehicular Control.

Physics-Driven90%Sandbox85%Freeform Building95%Vehicular Control75%
Garry's Mod61% match

Shares Physics-Driven, Sandbox, Freeform Building, Emergent Systems.

Both lean into Physics-Driven, Sandbox, Freeform Building, Emergent Systems.

Physics-Driven90%Sandbox95%Freeform Building85%Emergent Systems70%

Shares Sandbox, Physics-Driven, Freeform Building, Physics Puzzles.

Both lean into Sandbox, Physics-Driven, Freeform Building, Physics Puzzles.

Sandbox75%Physics-Driven70%Freeform Building88%Physics Puzzles92%

See all games like Teardown

A lesser-known kindred — Sandbox, Physics-Driven, Emergent Systems, Playful. 92% positive across 4,750 Steam reviews.

Both lean into Sandbox, Physics-Driven, Emergent Systems, Playful.

Sandbox80%Physics-Driven65%Emergent Systems60%Playful85%

A lesser-known kindred — Terraforming, Physics-Driven, Emergent Systems, Level Editor & UGC. 96% positive across 4,811 Steam reviews.

Both lean into Terraforming, Physics-Driven, Emergent Systems, Level Editor & UGC.

Terraforming80%Physics-Driven65%Emergent Systems50%Level Editor & UGC55%

A lesser-known kindred — Physics-Driven, Playful, Sandbox, High Replayability. 94% positive across 4,748 Steam reviews.

Both lean into Physics-Driven, Playful, Sandbox, High Replayability.

Physics-Driven80%Playful95%Sandbox55%High Replayability65%
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