
Teardown
Prepare the perfect heist in this simulated and fully destructible voxel world. Tear down walls with vehicles or explosives to create shortcuts. Stack objects to reach higher. Use the environment to your advantage in the most creative way you can think of.
What it feels like
The emphasis on creative, experimental destruction and varied problem-solving invites mischievous experimentation.
What it's about
Planning and executing the perfect heist in a destructible environment is the narrative framing.
How it plays
Tearing down walls and reshaping the environment through destruction is the definitional core of the gameplay loop. Physics simulation underpins core interaction—stacking objects, using vehicles, and environmental manipulation depend on simulated forces. Interlocking simulated systems (destruction, physics, objects, vehicles) permit many valid player-authored solutions to heist objectives.
How it looks and sounds
A fully destructible voxel world is the defining visual and mechanical substrate. First-person perspective positions the player directly within the destructible environment.
How it's structured
The game explicitly emphasizes creative problem-solving with few imposed solutions, letting players set their own heist goals. Multiplayer supports up to 12 players cooperatively tackling heists together online. Creative freedom and multiple valid solutions to each heist encourage replaying with different approaches.
Kindred games
Shares Physics-Driven, Sandbox, Freeform Building, Vehicular Control.
Both lean into Physics-Driven, Sandbox, Freeform Building, Vehicular Control.
Shares Physics-Driven, Sandbox, Freeform Building, Emergent Systems.
Both lean into Physics-Driven, Sandbox, Freeform Building, Emergent Systems.
Shares Sandbox, Physics-Driven, Freeform Building, Physics Puzzles.
Both lean into Sandbox, Physics-Driven, Freeform Building, Physics Puzzles.
Closest hidden gems
A lesser-known kindred — Sandbox, Physics-Driven, Emergent Systems, Playful. 92% positive across 4,750 Steam reviews.
Both lean into Sandbox, Physics-Driven, Emergent Systems, Playful.
A lesser-known kindred — Terraforming, Physics-Driven, Emergent Systems, Level Editor & UGC. 96% positive across 4,811 Steam reviews.
Both lean into Terraforming, Physics-Driven, Emergent Systems, Level Editor & UGC.
A lesser-known kindred — Physics-Driven, Playful, Sandbox, High Replayability. 94% positive across 4,748 Steam reviews.
Both lean into Physics-Driven, Playful, Sandbox, High Replayability.





