The Complex: Found Footage cover art

The Complex: Found Footage

2022pgWave.PC (Microsoft Windows)

Experience the liminal world of the backrooms through a VHS camera, immersing into a mysterious story and wandering the dream-like structures... Might there be something following you? The Complex: Found Footage is a walking simulator with the world being viewed through a VHS camera. Uncover a mystery that lies in the world of "The Complex", though it may leave more questions rather than answers...

What it feels like

The core appeal is unraveling an enigmatic mystery within The Complex with answers deliberately withheld or ambiguous. The sense of something following the player and the unsettling liminal atmosphere build slow anticipatory fear throughout. Liminal spaces and the dream-like backrooms evoke subtle wrongness in the almost-familiar made disturbingly off.

Mysterious80%
Dread75%
Uncanny70%
Lonely65%
Contemplative50%

What it's about

Uncovering a hidden truth within The Complex is the central narrative driver. The dream-like liminal structures of the backrooms operate on surreal, illogical dream logic. The player navigates alone through empty, vast liminal spaces cut off from the outside world.

Mystery85%
Dreams & Subconscious75%
Isolation70%
Psychological Horror70%
Conspiracy40%

How it plays

Walking simulators typically involve examining the environment and clicking hotspots for interaction, though minimally implemented.

Point-and-Click45%

How it looks and sounds

The entire game is experienced through a first-person camera viewpoint, literally framed as VHS footage. The VHS camera aesthetic creates a deliberate low-fidelity, degraded 3D look with artifacts, distortion, and analog decay central to the experience. Found-footage aesthetic typically relies on sparse, diegetic sound design that heightens the sense of isolation and unease.

First-Person90%
Retro 3D85%
Minimal Audio65%
Surreal Visuals65%

How it's structured

Explicitly single-player experience designed for solo immersion. Wandering through the backrooms offers exploration freedom rather than rigid linear progression. Walking simulators typically offer contained, finite experiences completable in a few hours rather than sprawling campaigns.

Single-Player95%
Nonlinear Progression60%
Short Playtime55%
Only If71% match

Shares First-Person, Mystery, Dreams & Subconscious, Mysterious.

Both lean into Single-Player, First-Person, Mystery, Surreal Visuals.

Single-Player95%First-Person95%Mystery85%Surreal Visuals90%

Shares First-Person, Dread, Psychological Horror, Dreams & Subconscious.

Both lean into Single-Player, First-Person, Dread, Psychological Horror.

Single-Player90%First-Person85%Dread80%Psychological Horror85%
Moirai70% match

Shares First-Person, Mystery, Mysterious, Psychological Horror.

Both lean into Single-Player, First-Person, Mystery, Mysterious.

Single-Player90%First-Person85%Mystery85%Mysterious75%

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Summer of '5864% match

A lesser-known kindred — First-Person, Mystery, Mysterious, Dread. 89% positive across 4,904 Steam reviews.

Both lean into First-Person, Single-Player, Mysterious, Mystery.

First-Person90%Single-Player85%Mysterious80%Mystery75%
We Went Back59% match

A lesser-known kindred — First-Person, Dread, Mysterious, Mystery. 86% positive across 4,772 Steam reviews.

Both lean into First-Person, Dread, Single-Player, Mysterious.

First-Person75%Dread80%Single-Player60%Mysterious70%

A lesser-known kindred — First-Person, Dread, Psychological Horror, Lonely. 90% positive across 4,526 Steam reviews.

Both lean into Single-Player, First-Person, Dread, Psychological Horror.

Single-Player95%First-Person90%Dread80%Psychological Horror75%
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