The Quarry cover art

The Quarry

2022Supermassive GamesXbox Series X|S, PlayStation 4, PC (Microsoft Windows), PlayStation 5, Xbox One

It's late summer in the remote forests of upstate New York, and the teen counselors of Hackett's Quarry have the camp to themselves for one final night. That means no kids, no adults, and no rules. In this thrilling cinematic tale, you control the fates of all nine camp counselors as their party plans unravel into an unpredictable night of horror. With life-or-death decisions around every turn, the choices you make will determine how the story unfolds.

What it feels like

The narrative is deliberately heightened and operatic, with extreme stakes, shocking twists, and emotionally intense moments characteristic of teen horror cinema. Visceral terror and grotesque threats—blood-drenched locals and creatures—are core to the experience, coupling fear with revulsion. Sustained edge-of-seat pressure throughout the night creates a sense that mistakes and poor choices feel imminent and costly.

Melodramatic82%
Horrific78%
Tense74%
Dread72%

What it's about

The primary aim is to frighten and disturb, with creatures, blood-drenched locals, and survival horror framing the experience. Enduring a hostile night against supernatural and human threats forms the central struggle of the nine counselors. A group of teen counselors at summer camp face a transformative, deadly night that forces hard choices and self-definition.

Horror83%
Survival Against Nature68%
Coming of Age42%

How it plays

Life-or-death ethical decisions determine who survives and how characters are perceived, shaping the narrative arc. Branching conversation choices drive interaction and shape character relationships and outcomes. QTE sequences punctuate cinematic horror set-pieces, forcing reactive button-press decisions under pressure.

Moral Choice75%
Dialogue Trees72%
Quick-Time Events65%

How it looks and sounds

The cinematic presentation uses high-fidelity rendering aiming to evoke real footage and grounded horror atmosphere. The narrative-heavy design features extensive voice acting throughout, not limited to cutscenes.

Photorealistic70%
Full Voice Acting68%

How it's structured

Life-or-death choices around every turn fork the story into meaningfully different paths and outcomes—this is definitional to the game. A bounded, authored story arc with a definite beginning and multiple possible endings forms the core experience. The choices made throughout the night determine how the story unfolds and concludes, explicitly enabling multiple distinct endings.

Branching Narrative88%
Campaign85%
Multiple Endings79%
Single-Player70%
Local Co-op38%

Shares Branching Narrative, Horror, Dread, Tense.

Both lean into Branching Narrative, Horror, Campaign, Dread.

Branching Narrative85%Horror85%Campaign75%Dread85%

Shares Branching Narrative, Horror, Multiple Endings, Dread.

Both lean into Branching Narrative, Horror, Campaign, Multiple Endings.

Branching Narrative88%Horror85%Campaign75%Multiple Endings72%

Shares Branching Narrative, Multiple Endings, Dialogue Trees, Moral Choice.

Both lean into Branching Narrative, Campaign, Single-Player, Multiple Endings.

Branching Narrative90%Campaign85%Single-Player95%Multiple Endings80%

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Branching Narrative95%Campaign90%Single-Player85%Multiple Endings75%

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Branching Narrative90%Single-Player95%Full Voice Acting90%Dialogue Trees85%
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