
This Is the Police
Jack Boyd, beloved police chief of Freeburg, has 180 days before he's forced to retire. But Jack won't be going out quietly. Over the next six months, he'll be going all out to fulfill a dream: earn half a million dollars, any way he can. That might be play money for a corrupt cop, but up until now, Jack has been playing by the book. Even with overtime, in six months he wouldn't make fifty grand. But a police chief has access to all sorts of… informal income. Bribes, weapons and drug sales, deals with the Mafia, skimming off the budget, kickbacks – you name it. And Jack is tired of playing nice. He's is ready for anything, but only you can decide how far he'll go.
What it feels like
A dry, cynical wit and world-weary commentary on police corruption and institutional decay permeates the game's tone. A harsh, unflinching portrayal of corruption, decay, and moral compromise in a city 'spiraling the drain.' A cold hopelessness about the system's rot and the inevitability of Jack's moral descent color the experience.
What it's about
Organized crime, corruption, mafia dealings, and the criminal underworld are the beating heart of the setting and moral stakes. The seduction of power—Jack's descent from an honest cop into using his authority for personal gain—is the thematic core. Deals, kickbacks, power-plays with criminal elements, and navigation of Freeburg's corrupt systems drive the plot forward.
How it plays
Every decision pivots on a sliding scale of corruption: player chooses how far Jack will go into bribes, skimming, and mafia deals, fundamentally shaping the narrative. Core loop involves managing a police force, budget, money-chasing mechanics, and juggling multiple constraints—corruption choices directly affect resource flow. Interactions with officers, suspects, and crime figures branch into different outcomes based on dialogue and choice trees.
How it looks and sounds
The dark, morally shadowed aesthetic of film noir infuses the setting with shadowy intrigue and cynical atmosphere.
How it's structured
A bounded, authored story arc following Jack Boyd's 180-day countdown to retirement with a definite narrative endpoint and character arc. Play is structured around discrete selectable police missions and incidents that Jack assigns to officers or handles directly. Missions and management tasks are designed for short play sessions within the larger campaign framework, allowing players to engage in bursts.
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