This Is the Police cover art

This Is the Police

2016Weappy StudioPlayStation 4, Linux, Android, PC (Microsoft Windows), iOS, Mac, Xbox One, Nintendo Switch

Jack Boyd, beloved police chief of Freeburg, has 180 days before he's forced to retire. But Jack won't be going out quietly. Over the next six months, he'll be going all out to fulfill a dream: earn half a million dollars, any way he can. That might be play money for a corrupt cop, but up until now, Jack has been playing by the book. Even with overtime, in six months he wouldn't make fifty grand. But a police chief has access to all sorts of… informal income. Bribes, weapons and drug sales, deals with the Mafia, skimming off the budget, kickbacks – you name it. And Jack is tired of playing nice. He's is ready for anything, but only you can decide how far he'll go.

What it feels like

A dry, cynical wit and world-weary commentary on police corruption and institutional decay permeates the game's tone. A harsh, unflinching portrayal of corruption, decay, and moral compromise in a city 'spiraling the drain.' A cold hopelessness about the system's rot and the inevitability of Jack's moral descent color the experience.

Sardonic72%
Grim70%
Bleak68%

What it's about

Organized crime, corruption, mafia dealings, and the criminal underworld are the beating heart of the setting and moral stakes. The seduction of power—Jack's descent from an honest cop into using his authority for personal gain—is the thematic core. Deals, kickbacks, power-plays with criminal elements, and navigation of Freeburg's corrupt systems drive the plot forward.

Crime & Underworld82%
Power & Corruption78%
Political Intrigue72%
Justice & Law65%
Redemption50%
Slice of Life45%

How it plays

Every decision pivots on a sliding scale of corruption: player chooses how far Jack will go into bribes, skimming, and mafia deals, fundamentally shaping the narrative. Core loop involves managing a police force, budget, money-chasing mechanics, and juggling multiple constraints—corruption choices directly affect resource flow. Interactions with officers, suspects, and crime figures branch into different outcomes based on dialogue and choice trees.

Moral Choice80%
Resource Management75%
Dialogue Trees68%
Leveling & Grind55%

How it looks and sounds

The dark, morally shadowed aesthetic of film noir infuses the setting with shadowy intrigue and cynical atmosphere.

Film Noir75%

How it's structured

A bounded, authored story arc following Jack Boyd's 180-day countdown to retirement with a definite narrative endpoint and character arc. Play is structured around discrete selectable police missions and incidents that Jack assigns to officers or handles directly. Missions and management tasks are designed for short play sessions within the larger campaign framework, allowing players to engage in bursts.

Campaign85%
Mission-Based78%
Bite-Sized Sessions70%
Nonlinear Progression60%

Shares Crime & Underworld, Moral Choice, Power & Corruption, Resource Management.

Both lean into Campaign, Crime & Underworld, Moral Choice, Power & Corruption.

Campaign85%Crime & Underworld75%Moral Choice75%Power & Corruption70%
Reigns47% match

Shares Moral Choice, Dialogue Trees, Bite-Sized Sessions, Resource Management.

Both lean into Campaign, Moral Choice, Dialogue Trees, Bite-Sized Sessions.

Campaign85%Moral Choice85%Dialogue Trees90%Bite-Sized Sessions80%
Democracy 347% match

Shares Resource Management, Political Intrigue, Moral Choice, Mission-Based.

Both lean into Campaign, Resource Management, Political Intrigue, Moral Choice.

Campaign85%Resource Management85%Political Intrigue80%Moral Choice70%

See all games like This Is the Police

DEFCON32% match

A lesser-known kindred — Moral Choice, Resource Management, Bleak, Political Intrigue. 87% positive across 4,314 Steam reviews.

Both lean into Moral Choice, Resource Management, Bleak, Political Intrigue.

Moral Choice70%Resource Management70%Bleak75%Political Intrigue65%

A lesser-known kindred — Grim, Resource Management, Dialogue Trees, Sardonic. 85% positive across 4,515 Steam reviews.

Both lean into Grim, Resource Management, Dialogue Trees, Sardonic.

Grim75%Resource Management60%Dialogue Trees55%Sardonic45%

A lesser-known kindred — Film Noir, Crime & Underworld, Sardonic, Dialogue Trees. 85% positive across 4,986 Steam reviews.

Both lean into Campaign, Film Noir, Crime & Underworld, Sardonic.

Campaign75%Film Noir70%Crime & Underworld55%Sardonic60%
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