Reigns cover art

Reigns

2016NerialGoogle Stadia, Linux, Android, PC (Microsoft Windows), iOS, Mac

Reigns is a strategy video game developed by Nerial and published by Devolver Digital. Set in a fictional medieval world, it places the player in the role of a monarch who rules the kingdom by accepting or rejecting suggestions from advisors.

What it feels like

Steam reviews and tags reference dark humor and comedy, suggesting a wry, cynical tone to royal decision-making. The premise of playing a modern-age monarch making capricious swipe decisions carries mischievous irreverence. The inevitability of kingdom collapse and the trade-offs inherent in every decision carry a mixed emotional weight.

Sardonic65%
Playful60%
Bittersweet55%

What it's about

The setting is explicitly a fictional medieval world with monarchy, advisors, and feudal governance. Managing competing advisor factions and political pressures forms a strategic layer of decision-making.

Medieval85%
Political Intrigue70%

How it plays

The entire game is built on branching conversation choices with advisors that drive outcomes and story progression. Gameplay is structured as a series of card-like advisor prompts swiped left or right in turn-based fashion. Each decision meaningfully shapes the kingdom's fate and how you are perceived, from benevolent to malevolent rule.

Dialogue Trees90%
Card Battler88%
Moral Choice85%
Resource Management75%
Character Builds60%

How it looks and sounds

Steam tags and visual descriptions suggest charming, rounded 2D character and card design rather than grim realism.

Cute50%

How it's structured

The core experience is designed entirely around solo play with no multiplayer component. Each reign is a bounded narrative arc from coronation through various outcomes to an ending, with a definite progression. Individual decision-making sessions are short and self-contained, designed for quick play and frequent stopping points.

Single-Player95%
Campaign85%
Bite-Sized Sessions80%
High Replayability75%
Multiple Endings75%
Nonlinear Progression70%

Shares Dialogue Trees, Resource Management, Moral Choice, Medieval.

Both lean into Single-Player, Dialogue Trees, Resource Management, Campaign.

Single-Player95%Dialogue Trees80%Resource Management95%Campaign85%
Beholder 248% match

Shares Dialogue Trees, Moral Choice, Political Intrigue, Multiple Endings.

Both lean into Single-Player, Campaign, Dialogue Trees, Moral Choice.

Single-Player95%Campaign75%Dialogue Trees70%Moral Choice70%
Esoteric Ebb47% match

Shares Dialogue Trees, Moral Choice, Political Intrigue, Multiple Endings.

Both lean into Single-Player, Dialogue Trees, Campaign, Moral Choice.

Single-Player90%Dialogue Trees75%Campaign75%Moral Choice72%

See all games like Reigns

A lesser-known kindred — Dialogue Trees, Multiple Endings, High Replayability, Moral Choice. 97% positive across 4,670 Steam reviews.

Both lean into Single-Player, Dialogue Trees, Multiple Endings, High Replayability.

Single-Player95%Dialogue Trees85%Multiple Endings75%High Replayability70%

A lesser-known kindred — Bite-Sized Sessions, Playful, High Replayability, Nonlinear Progression. 94% positive across 4,748 Steam reviews.

Both lean into Bite-Sized Sessions, Playful, High Replayability, Nonlinear Progression.

Bite-Sized Sessions75%Playful95%High Replayability65%Nonlinear Progression60%
As Dusk Falls29% match

A lesser-known kindred — Dialogue Trees, Moral Choice, Multiple Endings, Bittersweet. 90% positive across 4,338 Steam reviews.

Both lean into Single-Player, Campaign, Dialogue Trees, Moral Choice.

Single-Player85%Campaign90%Dialogue Trees80%Moral Choice75%
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