
Total War: Warhammer II
Total War: Warhammer II is a strategy game of titanic proportions. Choose from four unique, varied factions and wage war your way; mounting a campaign of conquest to save or destroy a vast and vivid fantasy world. This is a game of two halves: one a turn-based open-world campaign, and the other intense, tactical real-time battles across the fantastical landscapes of the New World.
What it feels like
The epic scale and conquest-focused gameplay invoke a sense of mounting power and victorious momentum.
What it's about
Set in the Warhammer fantasy universe with monstrous armies, legendary lords, and epic fantasy stakes. The game involves large-scale warfare and its destructive consequences across the world.
How it plays
Real-time tactical battles are a core half of the game experience, matching the classic RTS definition of commanding armies in real time. Turn-based empire-building across a vast map with faction management, diplomacy, and long-term strategic conquest is central to play. Real-time battles emphasize positioning, unit types, terrain, and tactical maneuver on a battlefield space.
How it looks and sounds
The fantastical New World and armies are rendered with bold, colorful detail and visual richness.
How it's structured
A bounded story-driven campaign with a definite narrative arc and victory conditions anchors the turn-based strategic layer. The turn-based campaign unfolds across a large continuous explorable world map where the player chooses the order of conquest. The player chooses which regions to conquer and which factions to prioritize, offering multiple valid campaign paths.
Kindred games
Shares Real-Time Strategy, High Fantasy, Grand Strategy, Grid Tactics Combat.
Both lean into Real-Time Strategy, High Fantasy, Campaign, Grand Strategy.
Shares Real-Time Strategy, Grand Strategy, High Fantasy, Grid Tactics Combat.
Both lean into Real-Time Strategy, Grand Strategy, Campaign, High Fantasy.
Shares Grand Strategy, Real-Time Strategy, Grid Tactics Combat, Real-Time with Pause.
Both lean into Campaign, Grand Strategy, Real-Time Strategy, Grid Tactics Combat.
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